// getClosedAnscestors.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Tangible.prototype;
/**
* Get a list of this asset's containing parent(s) that are closed.
* Takes into account nesting doll
* situations and looks all the way up the chain.
* Useful for determining whether a player can interact
* with a nested object.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#getClosedAnscestors
* @returns {Array}
*/
p.getClosedAnscestors = function Tangible_getClosedAnscestors() {
var parent = this.getPlaceAsset();
var anscestorsToOpen = [];
if (
parent &&
parent.isDOV("close") &&
"undefined" !== typeof parent.getClosedAnscestors
) {
anscestorsToOpen = anscestorsToOpen.concat(parent.getClosedAnscestors());
}
if (this.isDOV("close") && this.is.closed) {
anscestorsToOpen = anscestorsToOpen.concat(this.id);
}
return anscestorsToOpen;
};
})();