// getY.js
(function () {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Tangible.prototype;
/**
* Get this asset's global y.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#getY
* @returns {Float}
*/
p.getY = function Tangible_getY() {
return this.position.y;
};
})();