// getY.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Assets.Tangible.prototype;
/**
* Get this asset's global y.
* @memberOf AdventureJS.Assets.Tangible
* @method AdventureJS.Assets.Tangible#getY
* @returns {Float}
*/
p.getY = function Tangible_getY() {
return this.position.y;
};
})();