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// hasContentsAtAspect.js
(function () {
  /*global adventurejs A*/
  "use strict";
  var p = adventurejs.Tangible.prototype;
  /**
   * Determine whether asset has contents at the specified aspect.
   * @memberOf adventurejs.Tangible
   * @method adventurejs.Tangible#hasContentsAtAspect
   * @param {String} aspect
   * @return {Boolean}
   */
  p.hasContentsAtAspect = function Tangible_hasContentsAtAspect(aspect) {
    if (
      !this.hasAspectAt(aspect) ||
      !this.aspects[aspect].contents ||
      this.aspects[aspect].contents.length === 0
    ) {
      return false;
    }
    return true;
  };
})();