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// onChangeMoisture.js
(function () {
  /*global adventurejs A*/
  var p = adventurejs.Tangible.prototype;
  /**
   * Called when there is a change in moisture level,
   * providing an opportunity to override default behavior
   * through the use of
   * <a href="/doc/Scripting_VerbReactions.html">verb effect hook</a>
   * doChangeMoisture.
   * @memberOf adventurejs.Tangible
   * @method adventurejs.Tangible#onChangeMoisture
   * @param {Object} asset
   * @todo This should probably take a moisture value rather than an asset.
   */
  p.onChangeMoisture = function Tangible_onChangeMoisture(asset) {
    if ("string" === typeof asset) asset = this.game.getAsset(asset);
    if (!asset) return;
    this.game.log(
      "L1458",
      "log",
      "medium",
      this.name + " onChangeMoisture " + ".",
      "VerbActions"
    );
    var results = this.callAction("doChangeMoisture", asset.name);
    if ("undefined" !== typeof results) return results;
    return;
  };
})();