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// $moveTo.js
(function () {
  /*global adventurejs A*/
  var p = adventurejs.Tangible.prototype;
  /**
   * $moveTo is an author shortcut that is similar
   * to moveTo but which bypasses onMoveThatToThis,
   * avoiding the consequences of any verb actions.
   * @memberOf adventurejs.Tangible
   * @method adventurejs.Tangible#$moveTo
   * @param {String} aspect
   * @param {Object} asset
   */
  p.$moveTo = function Tangible_$moveTo(aspect, asset) {
    if ("string" === typeof asset) asset = this.game.getAsset(asset);
    if (!aspect || !asset) return false;
    if (!asset.hasAspectAt(aspect)) return false;
    this.setPlace(aspect, asset.id);
    return true;
  };
})();