// jump_across.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @augments {adventurejs.Verb}
* @class jump_across
* @ajsnode game.dictionary.verbs.jump_across
* @ajsconstruct MyGame.createVerb({ "name": "jump_across", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading DeprecatedVerbs
* @summary Summary.
* @ajssynonyms jump across, hop across
* @tutorial Scripting_VerbSubscriptions
* @tutorial Verbs_VerbAnatomy
* @tutorial Verbs_VerbProcess
* @tutorial Verbs_ModifyVerbs
* @tutorial Verbs_WriteVerbs
* @classdesc
* <pre class="display border outline">
* <span class="input">> jump across light years</span>
* You jump across the light years, spanning entire constellations
* of stars. Gaseous nebulae stream past, coating you in sparkling
* particles. Here, a new civilization rises in your wake.
* There, another is destroyed by your passing shadow. Worlds
* come to know you as creator and destroyer, yin and yang,
* alpha and omega. You arrive at your destination, refreshed,
* and brush away multicolored crystals of frozen liquids.
* </pre>
* <p>
* <strong>Jump across</strong> requires that the
* {@link adventurejs.Tangible|Tangible}
* {@link adventurejs.Asset|Asset} to be jumped across has its
* <a class="code" href="/doc/adventurejs.Tangible.html#property_can_jump_across">can.jump_across</a>
* property set to true. No special logic is provided with the verb.
* Authors wanting to make use of it may need to use a method such
* as verb hooks. See
* <a href="/doc/Scripting_VerbPhases.html">Verb Phases</a>
* to learn more.
* </p>
*/
A.Preverbs.jump_across = {
name: "jump_across",
prettyname: "jump across",
synonyms: [],
verb_prep_noun: ["hop across", "jump across"],
player_must_be: {
not_constrained: true,
not_on_floor: true,
not_nested_elsewhere: true,
},
phrase1: {
accepts_noun: true,
requires_noun: true,
noun_must_be: {
known: true,
tangible: true,
present: true,
visible: true,
reachable: true,
},
},
doTry: function () {
var input = this.game.getInput();
var direct_object = input.getAsset(1);
var player = this.game.getPlayer();
var nest_preposition = player.getNestPreposition();
var nest_parent_id = player.getNestId();
var nest_parent_object = player.getNestAsset();
// can't jump across object
if (false === direct_object.can.jump_across) {
var msg = "$(We) can't jump over " + direct_object.articlename + ". ";
this.handleFailure(msg);
return null;
}
return true;
},
doSuccess: function () {
var input = this.game.getInput();
var direct_object = input.getAsset(1);
var msg = "$(We) jump across " + direct_object.articlename + ". ";
this.handleSuccess(msg, direct_object);
return true;
},
};
})(); // jump_across