//isIdInMixedArray.js
/*global adventurejs A*/
/**
* Convert an array of arbitrary strings to an array of IDs useable by game objects.
* <ul><li>convert ' ' to '_'</li>
* <li>convert ' and ' to '&'</li>
* <li>convert '.' to '$'</li>
* </ul>
* @method adventurejs.Game#isIdInMixedArray
* @memberOf adventurejs.Game
* @param {Array} array
* @returns {Array}
*/
adventurejs.isIdInMixedArray = function Adventurejs_isIdInMixedArray(
id,
array
) {
var bool = false;
//console.error( 'array',array);
for (var i = 0; i < array.length; i++) {
var object_i = array[i];
// is it a string such as ["bed", "table"] ?
if ("string" === typeof object_i && object_i === id) {
bool = true;
} else if (Object(object_i) === object_i) {
// it's an object
var object_i_keys = Object.keys(object_i);
// we're expecting objects to have only one key such as
// [{desk: ["on"]}, {uncomfortable_looking_bed: ["on"]}]
for (var num in object_i_keys) {
var object_i_key = object_i_keys[num];
if (object_i_key === id) {
bool = true;
}
}
}
}
return bool;
};