// getHorizontalDistance.js
/* global AdventureJS A */
/**
* Calculate the distance between the x/z of two points.
* @method AdventureJS#getHorizontalDistance
* @memberOf AdventureJS
* @param {Object} point1
* @param {Object} point2
* @returns {Float}
*/
AdventureJS.FX.getHorizontalDistance =
function AdventureJS_getHorizontalDistance(point1, point2) {
const deltaX = point2.x - point1.x;
const deltaZ = point2.z - point1.z;
return Math.sqrt(deltaX * deltaX + deltaZ * deltaZ);
};