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// selectNotNestedInventoryIfAll.js

(function () {
  /*global adventurejs A*/

  var p = adventurejs.Parser.prototype;

  /**
   * Exclude from a list of assets all assets in player's inventory.
   * @method adventurejs.Parser#selectNotNestedInventoryIfAll
   * @memberOf adventurejs.Parser
   * @param {Array} list
   * @returns {Array}
   */
  p.selectNotNestedInventoryIfAll =
    function Parser_selectNotNestedInventoryIfAll(list) {
      if ("string" === typeof list) list = [list];
      if (!Array.isArray(list)) {
        this.game.log(
          "L1242",
          "warn",
          "critical",
          "selectNotNestedInventoryIfAll.js > received non-array",
          "Parser"
        );
        return [];
      }
      var player = this.game.getPlayer();
      var foundObjects = [];
      for (var i = 0; i < list.length; i++) {
        var object = this.game.getAsset(list[i]);

        // if it hasn't got a parent it can't be in inventory
        // not originally intended but this applies directly to substances
        if (!object.getPlaceAsset) continue;
        var parent = object.getPlaceAsset();
        if (!parent) continue;

        // exclude inventory
        if (object.isWithin(player) && parent.id !== player.id) {
          continue;
        }

        // exclude held things
        if (player.isConnectedToAsset("hold", object, "to_dov")) {
          continue;
        }

        foundObjects.push(list[i]);
      }

      return foundObjects;
    };
})();