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// selectInInventory.js

(function () {
  /*global adventurejs A*/
  "use strict";

  var p = adventurejs.Parser.prototype;

  /**
   * Exclude from a list of assets all assets that are not in player's inventory.
   * @method adventurejs.Parser#selectInInventory
   * @memberOf adventurejs.Parser
   * @param {Array} list
   * @returns {Array}
   */
  p.selectInInventory = function Parser_selectInInventory(list) {
    if ("string" === typeof list) list = [list];
    if (!Array.isArray(list)) {
      this.game.log(
        "warn",
        "critical",
        "selectInInventory.js > received non-array",
        "Parser"
      );
      return [];
    }
    var player = this.game.getPlayer();
    var foundObjects = [];
    for (var i = 0; i < list.length; i++) {
      var object = this.game.getAsset(list[i]);

      if (object.areAnscestorsUnknown && object.areAnscestorsUnknown()) {
        continue;
      }

      if (
        !object.isIn(player) &&
        !player.IOVisConnectedToAsset("hold", object)
      ) {
        continue;
      }

      foundObjects.push(list[i]);

      // TODO but is it nested in a closed object in player?
      // and is it known? could be unseen inside an unopened thing
    }
    console.warn("selectInInventory returned " + foundObjects);
    return foundObjects;
  };
})();