// selectDOV.js
(function () {
/* global adventurejs A */
var p = adventurejs.Parser.prototype;
/**
* Exclude from a list of assets all assets that are not direct objects of verb.
* @method adventurejs.Parser#selectDOV
* @memberOf adventurejs.Parser
* @param {Array} list
* @returns {Array}
*/
p.selectDOV = function Parser_selectDOV(list, verb) {
if (typeof list !== "object") {
this.game.log(
"L1563",
"error",
"critical",
[`[selectDOV.js] selectDOV() received non-array,`, list],
"Parser"
);
return [];
}
this.game.log(
"L1134",
"log",
"high",
`[selectDOV.js] selectDOV() receive:\n${list}`,
"Parser"
);
var foundObjects = [];
for (var i = 0; i < list.length; i++) {
console.log("selectDOV list[i]", list[i]);
var object = this.game.getAsset(list[i]);
if (object.isDOV(verb)) {
foundObjects.push(list[i]);
}
}
return foundObjects;
};
})();