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// selectCarried.js

(function () {
  /* global AdventureJS A */

  var p = AdventureJS.Parser.prototype;

  /**
   * Exclude from a list of assets all assets that are not carried by player.
   * @method AdventureJS.Parser#selectCarried
   * @memberOf AdventureJS.Parser
   * @param {Array} list
   * @returns {Array}
   */
  p.selectCarried = function Parser_selectCarried(list) {
    if (typeof list !== "object") {
      this.game.log(
        "L1561",
        "error",
        "critical",
        [`[selectCarried.js] selectCarried() received non-array,`, list],
        "Parser"
      );
      return [];
    }
    var foundObjects = [];
    var dispensers = [];

    for (var i = 0; i < list.length; i++) {
      console.log("selectCarried list[i]", list[i]);
      var object = this.game.getAsset(list[i]);

      if (object.is.platonic && object.hasDispensers()) {
        for (const i in object.fungible.dispensers) {
          const dispenser = object.fungible.dispensers[i];
          const [dispenser_aspect, dispenser_id] = Object.entries(dispenser)[0];
          const select = this.selectCarried([dispenser_id]);
          if (select.length) {
            const quad = `fungible:${object.fungible.dispense_class}:${dispenser_aspect}:${dispenser_id}`;
            foundObjects.push(quad);
          }
        }
        continue;
      }

      if (object.isWithin(this.game.getPlayer())) {
        foundObjects.push(list[i]);
        continue;
      }
    }

    this.game.log(
      "L1645",
      "log",
      "high",
      `[selectCarried.js] selectCarried() return:\n${foundObjects}`,
      "Parser"
    );

    return foundObjects;
  };
})();