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// joinCompoundNames.js

(function() {
  /*global adventurejs A*/ 
  "use strict";

	var p = adventurejs.Parser.prototype;

  /**
   * <p>
   * Search input for compound object names,
   * by comparing the input string against entries in 
   * this.game.world lookup table, 
   * which was populated during the creation of Game
   * objects. If we find multiple words that match an entry, 
   * we compress the words into a single string
   * that is a noun id.
   * </p> 
   * <p>
   * For example:<br>
   * <code class="property">"turn on brass lantern"</code>
   * becomes 
   * <code class="property">"turn on brass_lantern"</code>.
   * </p>
   * @memberOf adventurejs.Parser
   * @method adventurejs.Parser#joinCompoundNames
   * @param {String} input Player input.
   * @returns {String}
   */
   p.joinCompoundNames = function Parser_joinCompoundNames( input ) 
  {    
		for(var prop in this.game.world) 
    {
      var name = this.game.world[prop].name;
      if( !name ) continue;

      var id = this.game.world[prop].id;
      //input = input.replace( name, id );

      var search = "\\b"+name+"\\b"; 
      var regex = new RegExp(search,"g");
      input = input.replace( regex, id );
    }

		return input;
  }  
}());