// printWithInput.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Game.prototype;
/**
*
* @method adventurejs.Game#printWithInput
* @memberOf adventurejs.Game
* @param {String} msg
* @param {String} classes
*/
p.printWithInput = function Game_printWithInput(msg, classes) {
this.display.printWithInput(msg, classes);
};
})();