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// printWithInput.js

(function () {
  /*global adventurejs A*/

  var p = adventurejs.Game.prototype;

  /**
   *
   * @method adventurejs.Game#printWithInput
   * @memberOf adventurejs.Game
   * @param {String} msg
   * @param {String} classes
   */
  p.printWithInput = function Game_printWithInput(msg, classes) {
    this.display.printWithInput(msg, classes);
  };
})();