// printCurrentRoomExits.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Game.prototype;
/**
*
* @method adventurejs.Game#printCurrentRoomExits
* @memberOf adventurejs.Game
*/
p.printCurrentRoomExits = p.$printExits =
function Game_printCurrentRoomExits() {
var exits = this.getCurrentRoomExits();
if (exits) this.print(exits);
return true;
};
})();