// printCurrentRoomExits.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Game.prototype;
/**
*
* @method adventurejs.Game#printCurrentRoomExits
* @memberOf adventurejs.Game
*/
p.printCurrentRoomExits = p._printExits = function Game_printCurrentRoomExits(){
var exits = this.getCurrentRoomExits();
if( exits ) this.print( exits );
return true;
}
}());