// printCurrentRoomContents.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Game.prototype;
/**
*
* @method adventurejs.Game#printCurrentRoomContents
* @memberOf adventurejs.Game
*/
p.printCurrentRoomContents = function Game_printCurrentRoomContents(){
this.game.log( "log", 1, "Game.printCurrentRoomContents", 'Game' );
var contents = this.listRoomContents( this.world[ this.world._currentRoom ] );
if( contents ) this.print( contents );
return true;
}
}());