// printCurrentRoomContents.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Game.prototype;
/**
*
* @method adventurejs.Game#printCurrentRoomContents
* @memberOf adventurejs.Game
*/
p.printCurrentRoomContents = function Game_printCurrentRoomContents() {
this.game.log("L1050", "log", 1, "Game.printCurrentRoomContents", "Game");
var contents = this.listRoomContents(this.world[this.world._currentRoom]);
if (contents) this.print(contents);
return true;
};
})();