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// getCurrentRoom.js

(function() {
  /*global adventurejs A*/ 
  "use strict";

	var p = adventurejs.Game.prototype;

  /**
   * Convenience method to get the current room asset. 
   * @method adventurejs.Game#getCurrentRoom
   * @memberOf adventurejs.Game
   * @returns {Object}
   */
   p.getCurrentRoom = p.$room = function Game_getCurrentRoom() 
  {
    return this.getAsset( this.world._currentRoom );
	}
	
}());