// getCurrentRoom.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Game.prototype;
/**
* Convenience method to get the current room asset.
* @method adventurejs.Game#getCurrentRoom
* @memberOf adventurejs.Game
* @returns {Object}
*/
p.getCurrentRoom = p.$room = function Game_getCurrentRoom() {
return this.getAsset(this.world._currentRoom);
};
})();