// createGlobalWalls.js
(function () {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Game.prototype;
/**
* Create global walls.
* @memberOf adventurejs.Game
* @method adventurejs.Game#createGlobalWalls
* @kind function
*/
p.createGlobalWalls = function Game_createGlobalWalls() {
//console.warn( "globalWalls", this.globalWalls );
for (var i = 0; i < A.GlobalAssets.Walls.length; i++) {
var wall = A.GlobalAssets.Walls[i];
var description;
if (wall.descriptions && wall.descriptions.look) {
description = wall.descriptions.look;
} else if (wall.description) {
description = wall.description;
} else {
description = "";
}
this.world["global_" + wall.direction + "_wall"] = new adventurejs.Wall(
wall.direction + " wall",
this.game_name
);
this.world["global_" + wall.direction + "_wall"].set({
is: {
global: true,
known: true,
seen: true,
},
name: wall.direction + " wall",
direction: wall.direction,
class: "Wall",
id: "global_" + wall.direction + "_wall",
singlePluralPairs: [["wall", "walls"]],
adjectives: [wall.direction],
});
this.world["global_" + wall.direction + "_wall"].descriptions.look =
description;
this.world["global_" + wall.direction + "_wall"].enabled = wall.enabled;
}
};
})();