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// createGlobalExits.js

(function () {
  /*global adventurejs A*/

  var p = adventurejs.Game.prototype;

  /**
   * Create global exits.
   * @memberOf adventurejs.Game
   * @method adventurejs.Game#createGlobalExits
   * @kind function
   */
  p.createGlobalExits = function Game_createGlobalExits() {
    for (var i = 0; i < A.GlobalAssets.Exits.length; i++) {
      var precursor = A.GlobalAssets.Exits[i];
      precursor.class = "Exit";
      precursor.id = `global_${precursor.direction}`;
      precursor.name = `non-existent ${precursor.direction} exit`;
      var description =
        precursor.descriptions?.look || precursor.description || "";
      let asset = this.game.createAsset(precursor).set({
        is: {
          global: true,
          known: true,
          seen: true,
        },
        descriptions: { look: description },
      });
    }
  };
})();