// $exits.js
(function () {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Game.prototype;
/**
* Convenience method to get the exits of the current room asset.
* @method adventurejs.Game#$exits
* @memberOf adventurejs.Game
* @returns {Object}
*/
p.$exits = function Game_exits() {
return this.getAsset(this.world._currentRoom).$exits();
};
})();