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// setScore.js

(function () {
  /*global adventurejs A*/
  "use strict";

  var p = adventurejs.Display.prototype;

  /**
   * Set Score in status bar.
   * @method adventurejs.Display#setScore
   * @param {String} score Sets the Status Room field.
   * @returns {Display} Returns the instance the method is called on (useful for chaining calls.)
   * @chainable
   */
  p.setScore = function Display_setScore(score) {
    this.scoreEl.innerText = score;
    return this;
  };
})();