//set.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Display.prototype;
/**
* Provides a chainable shortcut method for setting a number of properties on the instance.
* @method adventurejs.Display#set
* @param {Object} props A generic object containing properties to copy to the DisplayObject instance.
* @returns {adventurejs.Display} Returns the instance the method is called on (useful for chaining calls.)
* @chainable
*/
p.set = function Display_set(props)
{
if (props != null)
{
for (var n in props)
{
this[n] = props[n];
}
}
return this;
};
}());