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// sendToInput.js

(function() {
  /*global adventurejs A*/ 
  "use strict";

	var p = adventurejs.Display.prototype;

	/**
   * Takes a string and writes it to the input field
   * without submitting it to the parser.
   * @memberOf adventurejs.Display
   * @method adventurejs.Display#sendToInput
	 */
  p.sendToInput = function Display_sendToInput(value)
  {
    if(this.inputEl.value.length) this.inputEl.value += " ";
    this.inputEl.value += value;
    this.clearBtn.classList.add('active');
  }
  
}());