// printWithInput.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Display.prototype;
/**
* Print a message preceded by player's input back to game display.
* @memberOf adventurejs.Display
* @method adventurejs.Display#printWithInput
* @param {String} msg An arbitrary string.
* @param {String} classes Optional class(es) to apply to output.
*/
p.printWithInput = function Display_printWithInput(msg, classes)
{
if(this.game.parser.getInputCount()>0)
{
this.print( "> "
+ this.game.parser.getLastInput(), "input" );
}
this.print(msg, classes);
}
}());