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// printInput.js

(function () {
  /*global adventurejs A*/

  var p = adventurejs.Display.prototype;

  /**
   * Print the player's input back to game display.
   * @memberOf adventurejs.Display
   * @method adventurejs.Display#printInput
   * @param {String} input An arbitrary string.
   */
  p.printInput = function Display_printInput(input) {
    if ("undefined" !== typeof input) {
      this.print("> " + input, "input");
      return;
    }
    if (this.game.parser.getInputCount() > 0) {
      this.print("> " + this.game.parser.getLastInput(), "input");
      return;
    }
  };
})();