// printInput.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Display.prototype;
/**
* Print the player's input back to game display.
* @memberOf adventurejs.Display
* @method adventurejs.Display#printInput
* @param {String} input An arbitrary string.
*/
p.printInput = function Display_printInput(input)
{
if( "undefined" !== typeof input )
{
this.print( "> " + input, "input" );
return;
}
if(this.game.parser.getInputCount()>0)
{
this.print( "> "
+ this.game.parser.getLastInput(), "input" );
return;
}
}
}());