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// printInput.js

(function() {
  /*global adventurejs A*/ 
  "use strict";

	var p = adventurejs.Display.prototype;

 /**
  * Print the player's input back to game display.
  * @memberOf adventurejs.Display
  * @method adventurejs.Display#printInput
  * @param {String} input An arbitrary string.
  */
 p.printInput = function Display_printInput(input) 
 {
   if( "undefined" !== typeof input ) 
   {
     this.print( "> " + input, "input" );
     return;
   }
   if(this.game.parser.getInputCount()>0) 
   {
     this.print( "> "
       + this.game.parser.getLastInput(), "input" );
     return;
   }
 }

}());