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// clearOutput.js

(function () {
  /* global AdventureJS A */

  var p = AdventureJS.Display.prototype;

  /**
   * Clear the game display.
   * @memberOf AdventureJS.Display
   * @method AdventureJS.Display#clearOutput
   */
  p.clearOutput = function Display_clearOutput() {
    this.outputEl.innerHTML = "";
    return true;
  };
})();