// clearInput.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Display.prototype;
/**
* Clear the input field
* @memberOf adventurejs.Display
* @method adventurejs.Display#clearInput
*/
p.clearInput = function Display_clearInput(value)
{
this.inputEl.value = '';
//this.clearBtn.classList.remove('active');
this.inputContainerEl.classList.remove('active');
}
}());