// yell.js
(function () {
/* global adventurejs A */
/**
* @augments {adventurejs.Verb}
* @class yell
* @ajsnode game.dictionary.verbs.yell
* @ajsconstruct MyGame.createVerb({ "name": "yell", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading ConversationVerbs
* @summary Verb that means yell, as in "yell MORTAL COMBAT".
* @tutorial Scripting_VerbSubscriptions
* @tutorial Verbs_VerbAnatomy
* @tutorial Verbs_VerbProcess
* @tutorial Verbs_ModifyVerbs
* @tutorial Verbs_WriteVerbs
* @classdesc
* <pre class="display border outline">
* <span class="ajs-player-input">> yell</span>
* Aaaaaah!
* </pre>
* <p>
* <strong>Yell</strong> is intransitive, meaning it takes no object.
* Yell doesn't provide any special logic.
* Authors wanting to make use of it may need to use a method such
* as verb hooks. See
* <a href="/doc/Scripting_VerbPhases.html">Verb Phases</a>
* to learn more.
* </p>
* @todo yell at character, yell idea at character
* @ajsverbreactions
* @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
*/
A.Preverbs.yell = {
name: "yell",
past_tense: "yelled",
synonyms: ["yell", "scream", "shout"],
gerund: "yelling",
/**
* @ajsverbstructures
* @memberof yell
*/
accepts_structures: [
"verb",
"verb noun",
"verb preposition noun",
"verb noun preposition noun",
"verb preposition noun preposition noun",
],
/**
* @memberof yell
* @ajsverbphrase
* phrase1:
* {
* accepts_noun: true,
* accepts_preposition: true,
* noun_must_be:
* {
* known: true,
* },
* accepts_preposition: true,
* },
*/
phrase1: {
accepts_noun: true,
noun_must_be: { known: true },
accepts_preposition: true,
},
/**
* @memberof yell
* @ajsverbphrase
* phrase2:
* {
* accepts_noun: true,
* noun_must_be:
* {
* known: true,
* },
* accepts_preposition: true,
* requires_preposition: true,
* },
*/
phrase2: {
accepts_noun: true,
noun_must_be: { known: true },
accepts_preposition: true,
requires_preposition: true,
// preposition_must_be: ["at"],
},
/**
* @memberof yell
* @ajsverbparams
* with_params: {},
*/
with_params: {},
doTry: function () {
var input = this.game.getInput();
var subject = input.getSubject();
var room = this.game.getRoom();
var msg = "";
if (subject.is.mute) {
this.game.debug(`D1506 | ${this.name}.js | ${subject.id}.is.mute `);
msg += `{We} can't yell at all. `;
this.handleFailure(msg);
return null;
}
if (room.is.vacuum) {
this.game.debug(`D1507 | ${this.name}.js | ${room.id}.is.vacuum `);
msg += `In space, no one can hear you scream. `;
this.handleFailure(msg);
return null;
}
return true;
},
doSuccess: function () {
var input = this.game.getInput();
var subject = input.getSubject();
var direct_object = input.getAsset(1);
var direct_preposition = input.getPreposition(1);
var indirect_object = input.getAsset(2);
var indirect_preposition = input.getPreposition(2);
var room = this.game.getRoom();
var results;
var msg = "";
// compose output
if (input.hasStructure("verb")) {
msg += `WILHELM!!! `;
} else {
msg +=
`{We} ${this.agree()}` +
`${direct_preposition ? " " + direct_preposition : ""}` +
`${
direct_object
? direct_object.hasClass("GlobalString")
? " " + input.strings[0]
: " " + direct_object.articlename
: ""
}` +
`${indirect_preposition ? " " + indirect_preposition : ""}` +
`${indirect_object ? " " + indirect_object.articlename : ""}` +
`. `;
}
// --------------------------------------------------
// print output
// --------------------------------------------------
return this.handleSuccess(msg, direct_object ? direct_object : room);
},
};
})();