// wave.js
(function () {
/*global adventurejs A*/
/**
* @augments {adventurejs.Verb}
* @class wave
* @ajsnode game.dictionary.verbs.wave
* @ajsconstruct MyGame.createVerb({ "name": "wave", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading GesticulationVerbs
* @summary Verb meaning wave, as in "wave at Queen" or "wave pennant".
* @tutorial Scripting_VerbSubscriptions
* @tutorial Verbs_VerbAnatomy
* @tutorial Verbs_VerbProcess
* @tutorial Verbs_ModifyVerbs
* @tutorial Verbs_WriteVerbs
* @classdesc
* <pre class="display border outline">
* <span class="input">> wave at dock</span>
* You wave at the people remaining on the dock. Poor bastards who
* couldn't afford the ticket. Oh well, sod 'em all. You don't give
* them another thought as you turn to find your cabin aboard the
* RMS Titanic.
* </pre>
* <p>
* <strong>Wave</strong> can be intransitive, or it can take a
* {@link adventurejs.Tangible|Tangible}
* {@link adventurejs.Asset|Asset} to be waved.
* Wave doesn't provide any special logic.
* Authors wanting to make use of it may need to use a method such
* as verb hooks. See
* <a href="/doc/Scripting_VerbPhases.html">Verb Phases</a>
* to learn more.
* </p>
* @ajsverbreactions
* @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
*/
A.Preverbs.wave = {
name: "wave",
past_tense: "waved",
synonyms: ["wave"],
gerund: "waving",
/**
* @ajsverbstructures
* @memberof wave
*/
accepts_structures: [
"verb",
"verb noun",
"verb preposition noun",
"verb noun preposition noun",
],
player_must_be: {
not_constrained: true,
},
/**
* @memberof wave
* @ajsverbphrase
* phrase1:
* {
* accepts_noun: true,
* noun_must_be:
* {
* known: true,
* tangible: true,
* present: true,
* visible: true,
* },
* accepts_preposition: true,
* accepts_these_prepositions: [ 'at', 'to' ],
* },
*/
phrase1: {
accepts_noun: true,
noun_must_be: {
known: true,
tangible: true,
present: true,
visible: true,
},
accepts_preposition: true,
accepts_these_prepositions: ["with", "at", "to"],
},
/**
* @memberof wave
* @ajsverbphrase
* phrase2:
* {
* accepts_noun: true,
* noun_must_be:
* {
* known: true,
* tangible: true,
* present: true,
* visible: true,
* },
* accepts_preposition: true,
* requires_preposition: true,
* accepts_these_prepositions: [ 'at', 'to' ],
* },
*/
phrase2: {
accepts_noun: true,
noun_must_be: {
known: true,
tangible: true,
present: true,
visible: true,
},
accepts_preposition: true,
requires_preposition: true,
accepts_these_prepositions: ["at", "to", "with"],
},
/**
* @memberof wave
* @ajsverbparams
* with_params: {},
*/
with_params: {},
doTry: function () {
var input = this.game.getInput();
var verb_phrase = input.verb_phrase;
var direct_object = input.getAsset(1);
var direct_preposition = input.getPreposition(1);
var indirect_object = input.getAsset(2);
var indirect_preposition = input.getPreposition(2);
var player = this.game.getPlayer();
var msg = "";
// sentence structure: verb noun
if (
input.hasStructure("verb noun") ||
input.hasStructure("verb noun preposition noun")
) {
// verb enabled?
if (!direct_object.isDOV(this.name)) {
this.game.debug(
`D1996 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.enabled is false `
);
msg += `$(We) can't ${this.name} ${direct_object.articlename}. `;
this.handleFailure(msg);
return null;
}
// is player holding asset?
if (0 === this.game.parser.selectInHands(direct_object.id).length) {
this.game.debug(
`D1600 | ${this.name}.js | ${direct_object.id}.isWithin player is false `
);
msg += `$(We're) not holding ${direct_object.articlename}. `;
this.handleFailure(msg);
return null;
}
// single use direct object?
if (
direct_object.allowVerbOnce(this.name, "dov") &&
direct_object.didVerb(this.name, "dov")
) {
this.game.debug(
`D1997 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.once and ${direct_object.id}.did.${this.name}.directly `
);
msg += `$(We) can't ${this.name} ${direct_object.articlename} any more. `;
this.handleFailure(msg);
return false;
}
} // verb noun
// sentence structure: verb noun preposition noun or verb preposition noun
if (
input.hasStructure("verb noun preposition noun") ||
input.hasStructure("verb preposition noun")
) {
// "wave at x" is read with x as direct object
// but we infer that x is indirect object
if (!indirect_object) indirect_object = direct_object;
if (!indirect_preposition) indirect_preposition = direct_preposition;
if ("with" === indirect_preposition) {
// is player holding asset?
if (!this.game.parser.selectInHands(indirect_object.id).length) {
this.game.debug(
`D2000 | ${this.name}.js | ${indirect_object.id}.$is("inhands") is false `
);
msg += `$(We're) not holding ${indirect_object.articlename}. `;
this.handleFailure(msg);
return null;
}
}
// can indirect object be used?
if (!indirect_object.isIOV(this.name)) {
this.game.debug(
`D1998 | ${this.name}.js | ${indirect_object.id}.iov.${this.name} is unset `
);
msg += `$(We) can't ${this.name} anything ${indirect_preposition} ${indirect_object.articlename}. `;
this.handleFailure(msg);
return false;
}
// single use indirect object?
if (
indirect_object.allowVerbOnce(this.name, "iov") &&
indirect_object.iDidVerb(this.name, "iov")
) {
this.game.debug(
`D1999 | ${this.name}.js | ${indirect_object.id}.iov.${
this.name
}.once and ${indirect_object.id}.did.${this.name}.indirectly is ${
indirect_object.did[this.name].indirectly
} `
);
msg += `$(We've) already ${this.past_tense} ${indirect_preposition} ${indirect_object.articlename}. `;
this.handleFailure(msg);
return null;
}
}
// sentence structure: verb noun preposition noun
// ex: "wave x at y", "wave x with y"
if (input.hasStructure("verb noun preposition noun")) {
} // verb noun preposition noun
return true;
},
doSuccess: function () {
var input = this.game.getInput();
var verb_phrase = input.verb_phrase;
var direct_object = input.getAsset(1);
var direct_preposition = input.getPreposition(1);
var indirect_object = input.getAsset(2);
var indirect_preposition = input.getPreposition(2);
var player = this.game.getPlayer();
var results;
var msg = "";
// compose output
msg +=
`$(We) ${this.name}` +
`${direct_preposition ? " " + direct_preposition : ""}` +
`${direct_object ? " " + direct_object.articlename : ""}` +
`${indirect_preposition ? " " + indirect_preposition : ""}` +
`${indirect_object ? " " + indirect_object.articlename : ""}` +
`! `;
// print output
return this.handleSuccess(msg, direct_object);
},
};
})(); // wave