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// wait.js
// OK 09 2023
(function () {
  /*global adventurejs A*/
  "use strict";

  /**
   * @augments {adventurejs.Verb}
   * @class wait
   * @ajsnode game.dictionary.verbs.wait
   * @ajsconstruct MyGame.createVerb({ "name": "wait", [...] });
   * @ajsconstructedby adventurejs.Dictionary#createVerb
   * @hideconstructor
   * @ajsinstanceof Verb
   * @ajsnavheading UtilityVerbs
   * @summary Verb that waits for one turn.
   * @tutorial Scripting_VerbSubscriptions
   * @tutorial Verbs_VerbAnatomy
   * @tutorial Verbs_VerbProcess
   * @tutorial Verbs_ModifyVerbs
   * @tutorial Verbs_WriteVerbs
   * @classdesc
   * <pre class="display border outline">
   * <span class="input">&gt; wait</span>
   * You wait one turn. Three buses arrive.
   * </pre>
   * <p>
   * <code>Wait</code> one turn.
   * </p>
   */
  A.Preverbs.wait = {
    name: "wait",
    past_tense: "waited",
    synonyms: ["wait", "z"],

    /**
     * @ajsverbstructures
     * @memberof wait
     * @TODO wait for x minutes or x turns
     */
    accepts_structures: ["verb"],

    do: function () {
      var input = this.game.getInput();

      // TODO passage of time
      this.game.print("$(We) wait a turn.", input.output_class);

      return true;
    },
  };
})();