// verbs.js
// OK 09 2023
(function () {
/*global adventurejs A*/
"use strict";
/**
* @augments {adventurejs.Verb}
* @class verbs
* @ajsconstruct MyGame.createVerb({ "name": "verbs", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading UtilityVerbs
* @ajsnode game.dictionary.verbs.verbs
* @summary Verb that returns a list of all available verbs.
* @tutorial Scripting_VerbSubscriptions
* @tutorial Verbs_VerbAnatomy
* @tutorial Verbs_VerbProcess
* @tutorial Verbs_ModifyVerbs
* @tutorial Verbs_WriteVerbs
* @classdesc
* <pre class="display border outline">
* <span class="input">> verbs</span>
* - aft
* - again
* - ask about
* - etc.
* </pre>
* <p>
* Verbs returns a list of all active verbs.
* </p>
*/
A.Preverbs.verbs = {
name: "verbs",
synonyms: ["verbs"],
/**
* @ajsverbstructures
* @memberof verbs
*/
accepts_structures: ["verb"],
do: function () {
var input = this.game.getInput();
var verbList = "Available verbs: ";
var count = 0;
for (var prop in this.dictionary.verbs) {
if (count > 0) verbList += ", ";
verbList += this.dictionary.verbs[prop].prettyname;
count++;
}
verbList += ". ";
this.game.print(verbList, input.output_class);
return true;
},
};
})();