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// untie.js

(function () {
  /*global adventurejs A*/
  "use strict";

  /**
   * @augments {adventurejs.Verb}
   * @class untie
   * @ajsnode game.dictionary.verbs.untie
   * @ajsconstruct MyGame.createVerb({ "name": "untie", [...] });
   * @ajsconstructedby adventurejs.Dictionary#createVerb
   * @hideconstructor
   * @ajsinstanceof Verb
   * @ajsnavheading ManipulationVerbs
   * @summary Verb meaning untie, as in "untie string from finger".
   * @tutorial Scripting_VerbSubscriptions
   * @tutorial Verbs_VerbAnatomy
   * @tutorial Verbs_VerbProcess
   * @tutorial Verbs_ModifyVerbs
   * @tutorial Verbs_WriteVerbs
   * @classdesc
   * <pre class="display border outline">
   * <span class="input">&gt; untie shoelace</span>
   * You untie your shoelace. Hung from the tree branch by your shoe
   * as you are, this promptly results in you resuming your fall
   * toward the ground. Yoink! Your parachute catches in the same branch
   * and you're caught again, but thankfully only a couple of feet off
   * the ground this time.
   * </pre>
   * <p>
   * <strong>Untie</strong> a {@link adventurejs.Tangible|Tangible}
   * {@link adventurejs.Asset|Asset}.
   * Requires that the Asset has
   * asset.dov.untie.enabled set to true.
   * </p>
   * tryUntieThis
   * tryUntieThis[Preposition]That
   * tryUntieThat[Preposition]This
   * doUntieThis
   * doUntieThis[Preposition]That
   * doUntieThat[Preposition]This
   * @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
   */
  A.Preverbs.untie = {
    name: "untie",
    synonyms: ["untie"],
    past_tense: "untied",
    prettyname: "untie",

    /**
     * @memberof untie
     * @ajsverbphrase
     * phrase1:
     * {
     *   accepts_noun: true,
     *   requires_noun: true,
     *   noun_must_be:
     *   {
     *     known: true,
     *     tangible: true,
     *     present: true,
     *     visible: true,
     *     reachable: true,
     *   },
     * },
     */
    phrase1: {
      accepts_noun: true,
      requires_noun: true,
      noun_must_be: {
        known: true,
        tangible: true,
        present: true,
        visible: true,
        reachable: true,
      },
    },

    /**
     * @memberof untie
     * @ajsverbphrase
     * phrase2:
     * {
     *   accepts_noun: true,
     *   requires_noun: true,
     *   noun_must_be:
     *   {
     *     known: true,
     *     tangible: true,
     *     present: true,
     *     visible: true,
     *     reachable: true,
     *   },
     * },
     */
    phrase2: {
      accepts_noun: true,
      requires_noun: true,
      noun_must_be: {
        known: true,
        tangible: true,
        present: true,
        visible: true,
        reachable: true,
      },
    },

    /**
     * @memberof untie
     * @ajsverbparams
     * with_params: {},
     */
    with_params: {},

    doTry: function () {
      var input = this.game.getInput();
      var player = this.game.getPlayer();
      var direct_object = input.getAsset(1);
      var indirect_object = input.getAsset(2);
      var indirect_preposition = input.getPreposition(2);
      var results;
      var msg = "";

      // example: untie rope (from thing)
      // example: untie table (from rope)

      // parsed sentence structure: verb
      if (input.hasStructure("verb")) {
      }

      // parsed sentence structure: verb noun
      if (input.hasStructure("verb noun")) {
      } // verb noun

      // can't tie to or tie with
      if (!direct_object.isDOV(this.name) && !!direct_object.isIOV(this.name)) {
        this.game.debug(
          `F1482 | ${this.name}.js | ${direct_object.id}.dov.untie and .iov.untie are false `
        );
        msg += `${direct_object.Articlename} can't be untied. `;
        this.handleFailure(msg);
        return null;
      }

      // can't be untied, which might be true even if it's a rope
      if (!direct_object.isDOV("untie")) {
        this.game.debug(
          `F1483 | ${this.name}.js | ${direct_object.id}.dov.untie.enabled is false `
        );
        msg += `$(We) can't untie ${direct_object.articlename}. `;
        this.handleFailure(msg);
        return null;
      }

      // if object is rope but not tied to anything
      if (direct_object.dov.tie?.with_params.connections.length === 0) {
        // rope isn't tied to anything
        this.game.debug(
          `F1484 | ${this.name}.js | ${direct_object.id}.dov.tie.with_params.connections.length is 0 `
        );
        msg += `${direct_object.Articlename} isn't tied to anything. `;
        this.handleFailure(msg);
        return null;
      }

      // if object can have rope tied to it but doesn't
      if (
        direct_object.isIOV("tie") &&
        0 === direct_object.iov.tie.with_params.connections.length
      ) {
        this.game.debug(
          `F1485 | ${this.name}.js | ${direct_object.id}.iov.tie.with_params.connections.length is 0`
        );
        msg += `Nothing is tied to ${direct_object.articlename}. `;
        this.handleFailure(msg);
        return null;
      }

      // if object is rope but tied to multiple things
      if (direct_object.dov.tie?.with_params.connections.length > 1) {
        this.game.debug(
          `F1486 | ${this.name}.js | ${direct_object.id}.dov.tie.with_params.connections.length > 1, soft prompt noun2 `
        );
        msg += `${direct_object.Articlename} is tied to
          ${this.game.getPrintableObjectList({
            objects: direct_object.dov.tie.with_params.connections,
          })}. Which thing would you like to untie it from? `;

        // soft prompt for untiewith object
        input.setSoftPrompt({ noun2: true, verb: "untie_from" });

        this.handleFailure(msg);
        return null;
      }

      // only tied to one thing so be nice and kick over to untiefrom
      if (direct_object.dov.tie?.with_params.connections.length === 1) {
        var tiedToObject = this.game.getAsset(
          direct_object.dov.tie?.with_params.connections[0]
        );
        input.parsedNoun2 = new adventurejs.ParsedNoun(tiedToObject);
        this.game.dictionary.doVerb(
          "untie_from"
        ); /** @TODO consolidate untie_from */
        return null;
      }

      if (input.hasStructure("verb noun preposition noun")) {
      }

      return true;
    },

    doSuccess: function () {
      var input = this.game.getInput();
      var player = this.game.getPlayer();
      var direct_object = input.getAsset(1);
      var direct_preposition = input.getPreposition(1);
      var indirect_object = input.getAsset(2);
      var indirect_preposition = input.getPreposition(2);
      var results;
      var msg = "";

      this.game.debug(`F1487 | ${this.name}.js | print doSuccess `);

      // apply state changes
      // @TODO break dov connection

      // compose output
      msg += `$(We) ${this.name}`;
      msg += `${direct_preposition ? " " + direct_preposition : ""}`;
      msg += `${direct_object ? " " + direct_object.articlename : ""}`;
      msg += `${indirect_preposition ? " " + indirect_preposition : ""}`;
      msg += `${indirect_object ? " " + indirect_object.articlename : ""}`;
      msg += `. `;

      // print output
      this.handleSuccess(msg, direct_object);
      return true;
    },
  };
})(); // untie