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// unscrew.js

(function () {
  /*global adventurejs A*/
  "use strict";

  /**
   * @augments {adventurejs.Verb}
   * @class unscrew
   * @ajsnode game.dictionary.verbs.unscrew
   * @ajsconstruct MyGame.createVerb({ "name": "unscrew", [...] });
   * @ajsconstructedby adventurejs.Dictionary#createVerb
   * @hideconstructor
   * @ajsinstanceof Verb
   * @ajsnavheading ManipulationVerbs
   * @summary Verb meaning unscrew, as in "unscrew table leg".
   * @tutorial Scripting_VerbSubscriptions
   * @tutorial Verbs_VerbAnatomy
   * @tutorial Verbs_VerbProcess
   * @tutorial Verbs_ModifyVerbs
   * @tutorial Verbs_WriteVerbs
   * @classdesc
   * <pre class="display border outline">
   * <span class="input">&gt; unscrew table leg</span>
   * You unscrew the thick table leg. A bottle cap falls out of the
   * screw hole and pings to the floor. You pick up the bottle cap.
   * Red Devil Brewery. Could it be a clue?
   * </pre>
   * <p>
   * <strong>Unscrew</strong> a {@link adventurejs.Tangible|Tangible}
   * {@link adventurejs.Asset|Asset}.
   * Requires that the Asset has
   * asset.dov.unscrew.enabled set to true.
   * </p>
   * tryUnscrewThis
   * tryUnscrewThis[Preposition]That
   * tryUnscrewThat[Preposition]This
   * doUnscrewThis
   * doUnscrewThis[Preposition]That
   * doUnscrewThat[Preposition]This
   * @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
   */
  A.Preverbs.unscrew = {
    name: "unscrew",
    synonyms: ["unscrew"],
    past_tense: "unscrewed",
    prettyname: "unscrew",
    unstate: "screwed",

    /**
     * @memberof unscrew
     * @ajsverbphrase
     * phrase1:
     * {
     *   accepts_noun: true,
     *   requires_noun: true,
     *   noun_must_be:
     *   {
     *     known: true,
     *     tangible: true,
     *     present: true,
     *     visible: true,
     *     reachable: true,
     *   },
     * },
     */
    phrase1: {
      accepts_noun: true,
      requires_noun: true,
      noun_must_be: {
        known: true,
        tangible: true,
        present: true,
        visible: true,
        reachable: true,
      },
    },

    /**
     * @memberof unscrew
     * @ajsverbparams
     * with_params: {},
     */
    with_params: {},

    doTry: function () {
      var input = this.game.getInput();
      var player = this.game.getPlayer();
      var direct_object = input.getAsset(1);
      var indirect_object = input.getAsset(2);
      var indirect_preposition = input.getPreposition(2);
      var msg = "";
      var results;

      // parsed sentence structure: verb
      if (input.hasStructure("verb")) {
      }

      // parsed sentence structure: verb noun
      if (input.hasStructure("verb noun")) {
      } // verb noun

      // if it's attached to something then we're unscrewing it from something
      if ("attached" === direct_object.getPlacePreposition()) {
        /** @TODO consolidate unscrew_from into screw */
        this.game.debug(
          `F1473 | ${this.name}.js | ${direct_object.id} is attached, infer unscrew_from `
        );
        this.game.dictionary.doVerb("unscrew_from");
        return null;
      }

      // can't unscrew
      if (!direct_object.isDOV("unscrew")) {
        this.game.debug(
          `F1474 | ${this.name}.js | ${direct_object.id}.dov.unscrew.enabled is false `
        );
        msg += `$(We) can't unscrew ${direct_object.articlename}. `;

        this.handleFailure(msg);
        return null;
      }

      // already unscrewed
      if (!direct_object.is.screwed) {
        this.game.debug(
          `F1475 | ${this.name}.js | ${direct_object.id}.is.screwed is false `
        );
        msg += `${direct_object.Articlename} is already unscrewed. `;
        this.handleFailure(msg);
        return null;
      }

      if (input.hasStructure("verb noun preposition noun")) {
      }

      return true;
    },

    doSuccess: function () {
      var input = this.game.getInput();
      var player = this.game.getPlayer();
      var direct_object = input.getAsset(1);
      var direct_preposition = input.getPreposition(1);
      var indirect_object = input.getAsset(2);
      var indirect_preposition = input.getPreposition(2);
      var msg = "";
      var results;

      this.game.debug(`F1476 | ${this.name}.js | print doSuccess `);

      // apply state changes
      this.setState(direct_object, false);

      // compose output
      msg += `$(We) ${this.name}`;
      msg += `${direct_preposition ? " " + direct_preposition : ""}`;
      msg += `${direct_object ? " " + direct_object.articlename : ""}`;
      msg += `${indirect_preposition ? " " + indirect_preposition : ""}`;
      msg += `${indirect_object ? " " + indirect_object.articlename : ""}`;
      msg += `. `;

      // we don't do anything more
      // could be something like a pen that is traded for two new objects
      // leaving it up to author to decide
      // what happens to it, using doAfterSuccess

      // print output
      this.handleSuccess(msg, direct_object);
      return true;
    },
  };
})(); // unscrew