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// unplug.js

(function () {
  /*global adventurejs A*/

  /**
   * @augments {adventurejs.Verb}
   * @class unplug
   * @ajsnode game.dictionary.verbs.unplug
   * @ajsconstruct MyGame.createVerb({ "name": "unplug", [...] });
   * @ajsconstructedby adventurejs.Dictionary#createVerb
   * @hideconstructor
   * @ajsinstanceof Verb
   * @ajsnavheading ManipulationVerbs
   * @summary Verb meaning unplug, as in "unplug computer".
   * @tutorial Scripting_VerbSubscriptions
   * @tutorial Verbs_VerbAnatomy
   * @tutorial Verbs_VerbProcess
   * @tutorial Verbs_ModifyVerbs
   * @tutorial Verbs_WriteVerbs
   * @classdesc
   * <pre class="display border outline">
   * <span class="input">&gt; unplug computer</span>
   * You unplug the computer! The screen goes dead!
   * But did you stop the upload in time???
   * </pre>
   *
   * <p>
   * <strong>Unplug</strong> is understood to have four distinct uses.
   * As an unverb to <a href="/doc/plug.html" class="property">plug</a>,
   * it can unplug a sink in the sense of opening it, or unplug a
   * sink in the sense of removing a stopper from it.
   * As an unverb to <a href="/doc/plugIn.html" class="property">plugIn</a>,
   * it can unplug a computer from an abstract non-specific connection,
   * or unplug a computer from a specific connection like an outlet.
   * Unplug determines based on context which situation is implied.
   * Authors can determine which one to apply on a per-object basis
   * through a
   * {@link adventurejs.Tangible|Tangible}
   * {@link adventurejs.Asset|Asset's}
   * verb subscriptions.
   * </p>
   *
   * <p>
   * <code>sink.dov.plug.with_nothing</code><br>
   * If this meaning is set, unplug will interpret "unplug sink"
   * to mean simply changing the plugged state of the direct object.
   * </p>
   *
   * <p>
   * <code>sink.dov.plug.with_assets = ['stopper']</code><br>
   * If this meaning is set, unplug will interpret "unplug sink"
   * to mean remove a plug object from the direct object.
   * </p>
   *
   * <p>
   * <code>computer.dov.plugIn.with_nothing</code><br>
   * If this meaning is set, unplug will interpret "unplug computer"
   * to unplug a direct object from an abstract / non-existent
   * indirect object, as in unplugging a computer without specifying
   * an outlet, where the outlet is simply implied.
   * </p>
   *
   * <p>
   * <code>computer.dov.plugIn.with_assets = ['outlet']</code><br>
   * If this meaning is set, unplug will interpret "unplug computer"
   * to unplug a direct object from an indirect object, as in unplugging
   * a computer from a specific tangible electrical outlet.
   * </p>
   *
   * tryUnplugThis
   * tryUnplugThis[Preposition]That
   * tryUnplugThat[Preposition]This
   * doUnplugThis
   * doUnplugThis[Preposition]That
   * doUnplugThat[Preposition]This
   * @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
   * @ajsdemo PlugGame, PlugSomethingIntoSomething, PlugSomethingIntoNothing, PlugSomethingWithSomething, PlugSomethingWithNothing
   */
  A.Preverbs.unplug = {
    name: "unplug",
    prettyname: "unplug",
    past_tense: "unplugged",
    synonyms: ["unplug"],
    //state_string: "unplugged",
    gerund: "unplugging",

    /**
     * @ajsverbstructures
     * @memberof unplug
     */
    accepts_structures: ["verb noun", "verb noun preposition noun"],

    /**
     * @memberof unplug
     * @ajsverbphrase
     * phrase1:
     * {
     *   accepts_noun: true,
     *   requires_noun: true,
     *   noun_must_be:
     *   {
     *     known: true,
     *     tangible: true,
     *     present: true,
     *     visible: true,
     *     reachable: true,
     *   },
     * },
     */
    phrase1: {
      accepts_noun: true,
      requires_noun: true,
      noun_must_be: {
        known: true,
        tangible: true,
        present: true,
        visible: true,
        reachable: true,
      },
    },

    /**
     * @memberof unplug
     * @ajsverbphrase
     * phrase2:
     * {
     *   accepts_noun: true,
     *   noun_must_be:
     *   {
     *     known: true,
     *     tangible: true,
     *     present: true,
     *     visible: true,
     *     reachable: true,
     *   },
     *   accepts_preposition: true,
     *   requires_preposition: true,
     *   accepts_these_prepositions: ["from", "with"],
     * },
     */
    phrase2: {
      accepts_noun: true,
      noun_must_be: {
        known: true,
        tangible: true,
        present: true,
        visible: true,
        reachable: true,
      },
      accepts_preposition: true,
      requires_preposition: true,
      accepts_these_prepositions: ["from", "with"],
    },

    /**
     * @memberof unplug
     * @ajsverbparams
     * with_params: {},
     */
    with_params: { on_unplug_take_plug: true },

    doTry: function () {
      var input = this.game.getInput();
      var verb_phrase = input.verb_phrase;
      var player = this.game.getPlayer();
      var direct_object = input.getAsset(1);
      var indirect_object = input.getAsset(2);
      var indirect_preposition = input.getPreposition(2);
      var indirect_inferred;
      var results;
      var msg = "";
      var drain;
      var can_plug, can_plugIn;
      var unverb, unstate;
      var plug_asset;
      var is_plug_asset_takeable;

      // has direct object got a registered drain?
      if (direct_object.registered_parts?.Drain) {
        drain = this.game.getAsset(direct_object.registered_parts.Drain);
        if (drain) {
          direct_object = drain;
          input.setAsset(1, direct_object);
          input.setInferred(1);
        }
      }

      // which type of plug are we unplugging?
      can_plug = direct_object.isDOV("plug");
      can_plugIn = direct_object.isDOV("plugIn");
      if (can_plug && can_plugIn) {
        // this should not happen, but try to disambiguate
        if (direct_object.is.plugged) unverb = "plug";
        else if (direct_object.is.pluggedIn) unverb = "plugIn";
      }
      if (!unverb) {
        unverb = can_plug ? "plug" : can_plugIn ? "plugIn" : null;
      }
      if (unverb) unstate = this.game.dictionary.verbs[unverb].state;
      input.verb_params.unverb = unverb;
      input.verb_params.unstate = unstate;

      // sentence structure: verb
      if (input.hasStructure("verb")) {
      }

      // sentence structure: verb noun
      if (input.hasStructure("verb noun")) {
      } // verb noun

      // can be direct object of verb?
      if (!direct_object.isDOV(this.name)) {
        this.game.debug(
          `D1470 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.enabled is false `
        );
        msg += `${direct_object.Articlename} can't be ${this.past_tense}. `;
        this.handleFailure(msg);
        return null;
      }

      // verb state?
      if (unstate && !direct_object.is[unstate]) {
        this.game.debug(
          `D1766 | ${this.name}.js | ${direct_object.id}.is.${unstate} is false `
        );
        msg += `${direct_object.Articlename_is} not ${
          unstate === "pluggedIn" ? "plugged in" : unstate
        }. `;
        this.handleFailure(msg);
        return false;
      }

      // single use direct object?
      if (
        direct_object.allowVerbOnce(this.name, "dov") &&
        direct_object.didVerb(this.name, "dov")
      ) {
        this.game.debug(
          `D1832 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.once and ${direct_object.id}.did.${this.name}.directly `
        );
        msg += `${direct_object.Articlename} has already been ${this.past_tense}. `;
        this.handleFailure(msg);
        return false;
      }

      // does direct object contain a plug?
      if (unverb === "plug") {
        // current logic only supports one thing plugging a drain
        plug_asset = direct_object.is.connected_by.plug?.to_iov[0];
        if (plug_asset) plug_asset = this.game.getAsset(plug_asset);
        if (plug_asset) input.verb_params.plug_asset = plug_asset;
      } // unverb===plug

      // sentence structure: verb noun
      // ie "unplug sink" or "unplug computer"
      if (input.hasStructure("verb noun")) {
        // indirect object required?
        if (direct_object.allowVerbWithNothing(this.name, "dov")) {
          return true;
        }
      }

      // sentence structure: verb noun // ie "unplug sink"
      if (input.hasStructure("verb noun") && unverb === "plugIn") {
        switch (direct_object.getVerbConnectionCount("plugIn", "to_iov")) {
          case 0:
            // this case should've already been handled by unstate check
            this.game.debug(
              `D1717 | ${this.name}.js | ${direct_object.id}.is.connected_by.plugIn is unset `
            );
            msg += `${direct_object.Articlename} doesn't appear to be plugged in. `;
            this.handleFailure(msg);
            return null;
          case 1:
            // if it is plugged in to one thing,
            // update the sentence structure to "unplug x from y"
            input.setStructure("verb noun preposition noun");
            indirect_object = this.game.getAsset(
              direct_object.getVerbConnections("plugIn", "to_iov")[0]
            );
            input.setAsset(2, indirect_object);
            input.setPreposition(2, "from");
            indirect_preposition = "from";
            break;
          default:
            // plugged in to more than one thing,
            // prompt for which thing to unplug from
            input.setPreposition(2, "from"); // set up next turn for "unplug x with y"
            input.setSoftPrompt({ index: 2, type: "noun", noun2: true }); // ask for noun
            this.game.debug(
              `D1469 | ${this.name}.js | ${direct_object.id}.is.connected_by.plugIn.to_iov.length > 1, soft prompt for indirect object`
            );
            msg += `What would $(we) like to unplug ${direct_object.articlename} from? `;
            this.handleFailure(msg);
            return null;
        }
      } // verb noun && plugIn

      // repeat sentence structure: verb noun
      if (input.hasStructure("verb noun") && unverb === "plug") {
        // indirect objects available?
        if (!direct_object.hasIndirectObjects(this.name)) {
          this.game.debug(
            `D1713 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.with_nothing is false `
          );
          msg += `$(We) don't know of a way to ${this.name} ${direct_object.articlename}. `;
          this.handleFailure(msg);
          return null;
        }

        // infer indirect object?
        results = this.tryToInferIndirectObject({
          direct_object: direct_object,
          context: player,
          handle_input: true,
        });
        if (results.prompt) {
          this.game.debug(`D1714 | ${this.name}.js | soft prompt for noun2 `);
          msg += `What would $(we) like to ${this.name} ${direct_object.articlename} with? `;
          this.handleFailure(msg);
          return null;
        } else if (results.success) {
          indirect_object = results.indirect_object;
          indirect_preposition = "with";
          indirect_inferred = true;
          input.setAsset(2, indirect_object);
          input.setPreposition(2, indirect_preposition);
          input.setStructure("verb noun preposition noun");
          this.game.printInferred(
            `${indirect_preposition} ${indirect_object.articlename}`
          );
        }
      } // verb noun

      // sentence structure: verb noun preposition noun
      // ie: unplug computer from outlet
      // ie: unplug toilet with plunger
      if (input.hasStructure("verb noun preposition noun")) {
        // with
        if ("with" === indirect_preposition) {
          // unplug sink with plunger

          // is indirect object in player inventory?
          if (
            indirect_object.isDOV("take") &&
            !indirect_object.isWithin(player)
          ) {
            this.game.debug(
              `D1734 | ${this.name}.js | ${indirect_object.id} is not in player inventory `
            );
            msg += `$(We're) not holding ${indirect_object.articlename}. `;
            this.handleFailure(msg);
            return null;
          }

          // works with any indirect object?
          if (direct_object.allowVerbWithAnything(this.name, "dov")) {
            return true;
          }

          // indirect object not required?
          if (direct_object.allowVerbWithNothing(this.name, "dov")) {
            this.game.debug(
              `D1731 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.with_nothing `
            );
            msg += `$(We) can't ${this.name} ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
            this.handleFailure(msg);
            return null;
          }

          // indirect object usable with direct object?
          if (
            !direct_object.allowVerbWithAsset(this.name, indirect_object, "dov")
          ) {
            this.game.debug(
              `D1727 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.with_assets/with_classes does not include ${indirect_object.id} `
            );
            msg += `$(We) can't ${this.name} ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
            this.handleFailure(msg);
            return null;
          }

          // can indirect object be used?
          if (!indirect_object.isIOV(this.name)) {
            this.game.debug(
              `D1895 | ${this.name}.js | ${indirect_object.id}.iov.${this.name}.enabled is false `
            );
            msg += `$(We) can't ${this.name} anything ${indirect_preposition} ${indirect_object.articlename}. `;
            this.handleFailure(msg);
            return false;
          }

          // single use indirect object?
          if (
            indirect_object.allowVerbOnce(this.name, "iov") &&
            indirect_object.iDidVerb(this.name, "iov")
          ) {
            this.game.debug(
              `D1818 | ${this.name}.js | ${indirect_object.id}.iov.${
                this.name
              }.once and ${indirect_object.id}.did.${this.name}.indirectly is ${
                indirect_object.did[this.name].indirectly
              } `
            );
            msg += `${indirect_object.Articlename} has already been used to ${this.name} something. `;
            this.handleFailure(msg);
            return null;
          }
        } // with

        // from
        if ("from" === indirect_preposition) {
          // unplug computer from outlet

          // @TODO this logic is off since switching connected from verb to asset

          // is direct object plugged into indirect object?
          if (
            !direct_object.isConnectedToAsset(
              "plugIn",
              indirect_object,
              "to_iov"
            )
          ) {
            // if dobj isn't plugged into iobj,
            // let's see if iobj is plugged into dobj
            // 'cause we don't need to be dicks about it
            if (
              indirect_object.isConnectedToAsset(
                "plugIn",
                direct_object,
                "to_iov"
              )
            ) {
              input.swapPhrases(1, 2);
              input.setPreposition(1, "");
              input.setPreposition(2, "from");
            } else {
              this.game.debug(
                `D1735 | ${this.name}.js | ${direct_object.id}.is.connected_by.plugIn.to_iov does not include ${indirect_object.id} `
              );
              msg += `${direct_object.Articlename} doesn't appear to be plugged into ${indirect_object.articlename}. `;
              this.handleFailure(msg);
              return null;
            }
          }
        } // from
      } // verb noun preposition noun

      return true;
    },

    doSuccess: function () {
      var input = this.game.getInput();
      var verb_phrase = input.verb_phrase;
      var player = this.game.getPlayer();
      var msg = "";
      var direct_object = input.getAsset(1);
      var direct_preposition = input.getPreposition(1);
      var indirect_object = input.getAsset(2);
      var indirect_preposition = input.getPreposition(2);
      var direct_place = direct_object.getPlaceAsset();
      var results;
      var plug_asset = input.verb_params.plug_asset;

      // sentence structure: verb
      if (input.hasStructure("verb")) {
      }

      // sentence structure: verb noun
      if (input.hasStructure("verb noun")) {
      } // verb noun

      // sentence structure: verb noun
      // ie "unplug computer"
      if (
        input.hasStructure("verb noun") &&
        input.verb_params.unverb === "plugIn"
      ) {
        // unplug from nothing
        this.game.dictionary.verbs.plugIn.unsetVerbConnection(
          direct_object,
          null
        );
        direct_object.is.pluggedIn = false;
      } // verb noun

      // sentence structure: verb noun
      // ie "unplug sink"
      if (
        input.hasStructure("verb noun") &&
        direct_object.allowVerbWithNothing("plug", "dov")
      ) {
        direct_object.is.plugged = false;
      }

      // was there a plug to remove?
      // applies to verb noun and verb noun preposition noun
      if (input.verb_params.unverb === "plug" && plug_asset) {
        console.warn("try to remove plug from sink");
        // remove plug from direct object - also handles state change
        results = plug_asset.moveFrom(direct_object);
        if ("undefined" !== typeof results) return results;

        // disconnect plug from direct object (as indirect object)
        // direct_object.unsetVerbConnection('plug',null);

        // is plug takeable?
        if (plug_asset.isDOV("take")) {
          // move plug to player
          results = plug_asset.moveTo("in", player);
        } else {
          // move plug to parent of direct_object
          results = plug_asset.moveTo(
            direct_place.default_aspect,
            direct_place
          );
        }
        if ("undefined" !== typeof results) return results;
      } // plug_asset

      // sentence structure: verb noun preposition noun
      if (input.hasStructure("verb noun preposition noun")) {
        // from
        if (
          input.verb_params.unverb === "plugIn" &&
          "from" === indirect_preposition
        ) {
          // disconnect them
          this.game.dictionary.verbs.plugIn.unsetVerbConnection(
            direct_object,
            indirect_object
          );

          // things may be plugged into multiple items - how now?
          if (direct_object.getVerbConnectionCount("plugIn", "to_iov") === 0) {
            direct_object.is.pluggedIn = false;
          }
        } // from
      } // verb noun preposition noun

      // apply state changes
      // already done

      // compose output
      msg +=
        `$(We) ${this.name}` +
        `${direct_preposition ? " " + direct_preposition : ""}` +
        `${direct_object ? " " + direct_object.articlename : ""}` +
        `${indirect_preposition ? " " + indirect_preposition : ""}` +
        `${indirect_object ? " " + indirect_object.articlename : ""}`;
      msg +=
        plug_asset && plug_asset.isWithin(player)
          ? ` and take ${plug_asset.articlename}`
          : ``;
      msg +=
        plug_asset && !plug_asset.isWithin(player)
          ? ` and leave 
          ${plug_asset.articlename} 
          ${plug_asset.getPlacePreposition()} 
          ${plug_asset.getPlaceAsset().articlename}`
          : ``;
      msg += `. `;

      // print output
      return this.handleSuccess(msg, direct_object);
    },
  };
})(); // unplug