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// tap.js

(function () {
  /*global adventurejs A*/
  "use strict";

  /**
   * @augments {adventurejs.Verb}
   * @class tap
   * @ajsnode game.dictionary.verbs.tap
   * @ajsconstruct MyGame.createVerb({ "name": "tap", [...] });
   * @ajsconstructedby adventurejs.Dictionary#createVerb
   * @hideconstructor
   * @ajsinstanceof Verb
   * @ajsnavheading GesticulationVerbs
   * @summary Verb meaning tap, as in "tap keyboard".
   * @tutorial Scripting_VerbSubscriptions
   * @tutorial Verbs_VerbAnatomy
   * @tutorial Verbs_VerbProcess
   * @tutorial Verbs_ModifyVerbs
   * @tutorial Verbs_WriteVerbs
   * @classdesc
   * <pre class="display border outline">
   * <span class="input">&gt; tap window</span>
   * You tap on the window in hopes of catching Nurse Emily's attention.
   * Unfortunately it's Doctor Fortescue who turns. You duck beneath the
   * window, now hoping to go unseen. Who knows what might happen if
   * you're caught out of bed. You might be branded a malingerer and sent
   * to the stockade...or worse, get sent back to the front lines.
   * </pre>
   * <p>
   * <strong>Tap</strong> a
   * {@link adventurejs.Tangible|Tangible}
   * {@link adventurejs.Asset|Asset}.
   * Requires that the Asset to be tapped has
   * asset.dov.tap.enabled set to true.
   * No special logic is provided with the verb.
   * Authors wanting to make use of it may need to use a method such
   * as verb hooks. See
   * <a href="/doc/Scripting_VerbPhases.html">Verb Phases</a>
   * to learn more.
   * </p>
   * @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
   */
  A.Preverbs.tap = {
    name: "tap",
    prettyname: "tap",
    past_tense: "tapped",
    synonyms: ["tap"],

    /**
     * @ajsverbstructures
     * @memberof wave
     */
    accepts_structures: [
      "verb",
      "verb noun",
      "verb preposition noun",
      "verb noun preposition noun",
    ],

    /**
     * @memberof tap
     * @ajsverbphrase
     * phrase1:
     * {
     *   accepts_noun:true,
     *   requires_noun: true,
     *   noun_must_be:
     *   {
     *     known: true,
     *     tangible: true,
     *     present: true,
     *     visible: true,
     *     reachable: true,
     *   },
     * },
     */
    phrase1: {
      accepts_noun: true,
      requires_noun: true,
      noun_must_be: {
        known: true,
        tangible: true,
        present: true,
        visible: true,
        reachable: true,
      },
    },

    /**
     * @memberof tap
     * @ajsverbphrase
     * phrase2:
     * {
     *   accepts_noun: true,
     *   noun_must_be:
     *   {
     *     known: true,
     *     tangible: true,
     *     present: true,
     *     visible: true,
     *     reachable: true,
     *   },
     *   accepts_preposition: true,
     *   requires_preposition: true,
     *   //accepts_these_prepositions: [ "with" ],
     * },
     */
    phrase2: {
      accepts_noun: true,
      noun_must_be: {
        known: true,
        tangible: true,
        present: true,
        visible: true,
        reachable: true,
      },
      accepts_preposition: true,
      requires_preposition: true,
      //accepts_these_prepositions: ["with"],
    },

    /**
     * @memberof tap
     * @ajsverbparams
     * with_params: {},
     */
    with_params: {},

    doTry: function () {
      var input = this.game.getInput();
      var player = this.game.getPlayer();
      var direct_object = input.getAsset(1);
      var indirect_object = input.getAsset(2);
      var indirect_preposition = input.getPreposition(2);
      var msg = "";
      var results;

      // parsed sentence structure: verb
      if (input.hasStructure("verb")) {
        this.game.debug(`F1995 | ${this.name}.js | no object given`);
        msg += `$(We) drum $(our) fingers on the nearest surface. `;
        this.handleFailure(msg);
        return null;
      }

      if (!direct_object.isDOV("tap")) {
        this.game.debug(
          `F1430 | ${this.name}.js | ${direct_object.id}.dov.tap.enabled is false `
        );
        msg += `$(We) can't tap ${direct_object.articlename}. `;
        this.handleFailure(msg);
        return null;
      }

      // parsed sentence structure: verb noun
      if (input.hasStructure("verb noun")) {
      } // verb noun

      if (input.hasStructure("verb noun preposition noun")) {
      }

      return true;
    },

    doSuccess: function () {
      var input = this.game.getInput();
      var player = this.game.getPlayer();
      var direct_object = input.getAsset(1);
      var direct_preposition = input.getPreposition(1);
      var indirect_object = input.getAsset(2);
      var indirect_preposition = input.getPreposition(2);
      var msg = "";
      var results;

      this.game.debug(`F1431 | ${this.name}.js | print doSuccess `);

      // compose output
      msg += `$(We) ${this.name}`;
      msg += `${direct_preposition ? " " + direct_preposition : ""}`;
      msg += `${direct_object ? " " + direct_object.articlename : ""}`;
      msg += `${indirect_preposition ? " " + indirect_preposition : ""}`;
      msg += `${indirect_object ? " " + indirect_object.articlename : ""}`;
      msg += `. `;

      // print output
      this.handleSuccess(msg, direct_object);
      return true;
    },
  };
})(); // tap