// smell.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @augments {adventurejs.Verb}
* @class smell
* @ajsnode game.dictionary.verbs.smell
* @ajsconstruct MyGame.createVerb({ "name": "smell", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading SensationVerbs
* @summary Verb meaning smell asset, as in "smell roses".
* @todo should return description.odor.
* @todo smell without dObj should return room/zone/global smell.
* @tutorial Scripting_VerbSubscriptions
* @tutorial Verbs_VerbAnatomy
* @tutorial Verbs_VerbProcess
* @tutorial Verbs_ModifyVerbs
* @tutorial Verbs_WriteVerbs
* @classdesc
* <pre class="display border outline">
* <span class="input">> smell</span>
* You smell like a daisy! Or is it a racehorse?
* </pre>
* <p>
* <strong>Smell</strong> tries to found a smell description.
* If no direct object is provided, it looks first at the current
* room.descriptions.smell and then at the global_smell.description.
* If a direct object is provided, it looks for
* asset.descriptions.smell.
* </p>
* @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
*/
A.Preverbs.smell = {
name: "smell",
synonyms: ["smell"],
past_tense: "smelled",
/**
* @ajsverbstructures
* @memberof smell
*/
accepts_structures: ["verb", "verb noun", "verb noun preposition noun"],
/**
* @memberof smell
* @ajsverbphrase
* phrase1:
* {
* present: true, // @todo smells are non tangible
* },
*/
phrase1: {
accepts_noun: true,
noun_must_be: {
present: true,
matter: true,
},
},
/**
* @memberof close
* @ajsverbphrase
* phrase2:
* {
* accepts_noun: true,
* noun_must_be:
* {
* in_inventory: true,
* known: true,
* },
* accepts_preposition: true,
* requires_preposition: true,
* accepts_these_prepositions: ["with"],
* },
*/
phrase2: {
accepts_noun: true,
noun_must_be: {
in_inventory: true,
known: true,
},
accepts_preposition: true,
requires_preposition: true,
accepts_these_prepositions: ["with"],
},
/**
* @memberof smell
* @ajsverbparams
* with_params: {},
*/
with_params: {},
doTry: function () {
var input = this.game.getInput();
var direct_object = input.getAsset(1);
var indirect_object = input.getAsset(2);
var indirect_preposition = input.getPreposition(2);
var currentRoom = this.game.getCurrentRoom();
var player = this.game.getPlayer();
var results;
var msg = "";
// sentence structure: verb
if (input.hasStructure("verb")) {
// does current room have smell?
if (currentRoom.hasDescription("smell")) {
input.verb_params.source = currentRoom.descriptions.smell;
} else {
// try to get global_smell
input.verb_params.source = this.game.getGlobalAssetDescription(
"global_smell",
"smell",
);
}
if (input.verb_params.source) {
return true;
} else {
this.game.debug(`F1776 | ${this.name}.js | no smell found `);
msg += `$(We) don't detect any particular odor. `;
this.handleFailure(msg);
return null;
}
} // verb
// parsed sentence structure: verb noun
if (input.hasStructure("verb noun")) {
} // verb noun
if (!direct_object.isDOV(this.name)) {
this.game.debug(
`F1412 | ${this.name}.js | ${direct_object.id}.dov.smell.enabled is false `,
);
msg += `$(We) can't smell ${direct_object.articlename} . `;
this.handleFailure(msg);
return null;
}
if (!direct_object.hasDescription("smell")) {
this.game.debug(
`F1413 | ${this.name}.js | ${direct_object.id}.descriptions.smell is unset `,
);
msg += `$(We) can't detect any particular odor from ${direct_object.articlename}. `;
this.handleFailure(msg);
return null;
} else {
input.verb_params.source = direct_object.getDescription("smell");
}
// sentence structure: verb noun
if (input.hasStructure("verb noun")) {
// indirect object required?
if (direct_object.DOVallowWithNothing(this.name)) {
return true;
}
// indirect objects available?
if (!direct_object.DOVhasIndirectObjects(this.name)) {
this.game.debug(
`F1780 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.with_nothing is false `,
);
msg += `$(We) don't have any way to ${this.name} ${direct_object.articlename}. `;
this.handleFailure(msg);
return null;
}
// infer indirect object?
results = this.tryToInferIndirectObject(direct_object, true);
if (results.prompt) {
this.game.debug(`F1781 | ${this.name}.js | soft prompt for noun2 `);
msg += `What would $(we) like to ${this.name} ${direct_object.articlename} with? `;
this.handleFailure(msg);
return false;
} else if (results.success) {
indirect_object = results.indirect_object;
indirect_preposition = "with";
}
} // verb noun
// sentence structure: verb noun preposition noun
if (input.hasStructure("verb noun preposition noun")) {
// works with any indirect object?
if (direct_object.DOVallowWithAnything(this.name)) {
return true;
}
// indirect object not required?
if (direct_object.DOVallowWithNothing(this.name)) {
this.game.debug(
`F1778 | ${this.name}.js | ${direct_object.id} can't be ${this.state} by ${indirect_object.id} `,
);
msg += `$(We) can't ${this.name} ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
this.handleFailure(msg);
return null;
}
// indirect object usable with direct object?
if (!direct_object.DOVallowWithAsset(this.name, indirect_object)) {
this.game.debug(
`F1777 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.with_assets does not include ${indirect_object.id} `,
);
msg += `$(We) can't ${this.name} ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
this.handleFailure(msg);
return null;
}
// can indirect object be used?
if (!indirect_object.isIOV(this.name)) {
this.game.debug(
`F1911 | ${this.name}.js | ${indirect_object.id}.iov.${this.name}.enabled is false `,
);
msg += `$(We) can't ${this.name} anything ${indirect_preposition} ${indirect_object.articlename}. `;
this.handleFailure(msg);
return false;
}
// single use indirect object?
if (
indirect_object.IOVallowOnce(this.name) &&
indirect_object.IOVdidDo(this.name)
) {
this.game.debug(
`F1816 | ${this.name}.js | ${indirect_object.id}.iov.${
this.name
}.once and ${indirect_object.id}.iov.${this.name}.do_count is ${
indirect_object.iov[this.name].do_count
} `,
);
msg += `${indirect_object.Articlename} has already been used to ${this.name} something. `;
this.handleFailure(msg);
return null;
}
} // verb noun preposition noun
return true;
},
doSuccess: function () {
var input = this.game.getInput();
var direct_object = input.getAsset(1);
var direct_preposition = input.getPreposition(1);
var indirect_object = input.getAsset(2);
var indirect_preposition = input.getPreposition(2);
var player = this.game.getPlayer();
var results;
var msg = "";
this.game.debug(`F1414 | ${this.name}.js | print doSuccess`);
// compose output
msg += direct_object ? `$(We) sniff at ${direct_object.articlename}` : ``;
msg += indirect_object
? `${indirect_preposition} ${indirect_object.articlename}}`
: ``;
msg += direct_object ? `. ` : ``;
msg += input.verb_params.source
? A.getSAF.call(this.game, input.verb_params.source)
: `$(We) don't smell anything in particular. `;
// print output
this.handleSuccess(msg, direct_object);
return true;
},
};
})(); // smell