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// skate.js

(function () {
  /*global adventurejs A*/

  /**
   * @augments {adventurejs.Verb}
   * @class skate
   * @ajsnode game.dictionary.verbs.skate
   * @ajsconstruct MyGame.createVerb({ "name": "skate", [...] });
   * @ajsconstructedby adventurejs.Dictionary#createVerb
   * @hideconstructor
   * @ajsinstanceof Verb
   * @ajsnavheading LocomotionVerbs
   * @summary Verb meaning skate, as on a skateboard or skates.
   * @tutorial Scripting_VerbSubscriptions
   * @tutorial Verbs_VerbAnatomy
   * @tutorial Verbs_VerbProcess
   * @tutorial Verbs_ModifyVerbs
   * @tutorial Verbs_WriteVerbs
   * @classdesc
   * <pre class="display border outline">
   * <span class="input">&gt; skate around rink</span>
   * You power skate a lap around the rink.
   * </pre>
   * Skate extends core verb <a href="ride.html">ride</a>.
   * It checks whether "skate" is contextually available
   * before forwarding to "ride" for further handling.
   * @ajsverbreactions doRemoveThisFromThat, doRemoveThatFromThis, doMoveThisToThat, doMoveThatToThis
   * @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
   */
  A.Preverbs.skate = {
    name: "skate",
    prettyname: "skate",
    past_tense: "skated",
    synonyms: ["skate"],
    type: { locomotion: true, travel: true },
    extends: { go: true },
    gerund: "skating",

    player_must_be: {
      not_constrained: true,
    },

    /**
     * @ajsadverbs
     * @memberof skate
     */
    accepts_adverbs: ["left", "right", "around", "back", "towards", "over"],

    /**
     * @ajsverbstructures
     * @memberof skate
     */
    accepts_structures: [
      "verb", // skate
      "verb noun", // skate east
      // "verb preposition", //
      "verb preposition noun", // skate on skateboard, skate to thing
      // "verb noun noun", //
      "verb noun preposition noun", // skate east on skateboard
    ],

    /**
     * @memberof skate
     * @ajsverbphrase
     * phrase1:
     * {
     *   accepts_noun:true,
     *   noun_must_be:
     *   {
     *     known: true,
     *     tangible: true,
     *     present: true,
     *     visible: true,
     *     reachable: true,
     *   },
     *   accepts_preposition: true,
     * },
     */
    phrase1: {
      accepts_noun: true,
      noun_must_be: {
        known: true,
        tangible: true,
        present: true,
        visible: true,
        reachable: true,
      },
      accepts_preposition: true,
    },

    /**
     * @memberof skate
     * @ajsverbphrase
     * phrase2:
     * {
     *   accepts_noun:true,
     *   noun_must_be:
     *   {
     *     known: true,
     *     tangible: true,
     *     present: true,
     *     visible: true,
     *     reachable: true,
     *   },
     *   accepts_preposition: true,
     * },
     */
    phrase2: {
      accepts_noun: true,
      noun_must_be: {
        known: true,
        tangible: true,
        present: true,
        visible: true,
        reachable: true,
      },
      accepts_preposition: true,
    },

    /**
     * @memberof skate
     * @ajsverbparams
     * with_params: {},
     */
    with_params: {},

    doTry: function () {
      // "verb", // skate
      // "verb noun", // skate east
      // "verb preposition noun", // skate on skateboard
      // "verb noun preposition noun", // skate east on skateboard

      return this.game.dictionary.doVerb("ride");
    },

    doSuccess: function () {
      var input = this.game.getInput();
      var verb_phrase = input.verb_phrase;
      if (input.did_doSuccess) return this.handleSuccess();
    },
  }; // END skate
})();