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// point.js

(function () {
  /*global adventurejs A*/
  "use strict";

  /**
   * @augments {adventurejs.Verb}
   * @class point
   * @ajsnode game.dictionary.verbs.point
   * @ajsconstruct MyGame.createVerb({ "name": "point", [...] });
   * @ajsconstructedby adventurejs.Dictionary#createVerb
   * @hideconstructor
   * @ajsinstanceof Verb
   * @ajsnavheading GesticulationVerbs
   * @summary Verb meaning point a tangible asset.
   * @ajssynonyms point
   * @tutorial Scripting_VerbSubscriptions
   * @tutorial Verbs_VerbAnatomy
   * @tutorial Verbs_VerbProcess
   * @tutorial Verbs_ModifyVerbs
   * @tutorial Verbs_WriteVerbs
   * @classdesc
   * <pre class="display border outline">
   * <span class="input">&gt; point gun at thief</span>
   * You point the gun at the thief. He freezes, and a collection
   * of stolen goods clatters to the ground.
   * </pre>
   * <p>
   * Point a {@link adventurejs.Tangible|Tangible}
   * {@link adventurejs.Asset|Asset}. Asset must have
   * asset.dov.point.enabled
   * set to true. There's no particular
   * code to handle pointing, so any special results will need
   * to be custom coded through a method such as setting a
   * verb override for the Asset. To learn about verb hooks,
   * see <a href="/doc/Scripting_VerbPhases.html">Verb Phases</a>.
   * </p>
   * @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
   */
  A.Preverbs.point = {
    name: "point",
    prettyname: "point",
    past_tense: "pointed",
    synonyms: ["point"],
    state: "pointed",

    /**
     * @ajsverbstructures
     * @memberof point
     */
    accepts_structures: ["verb noun", "verb noun preposition noun"],

    /**
     * @memberof point
     * @ajsverbphrase
     * phrase1:
     * {
     *   accepts_noun:true,
     *   requires_noun:true,
     *   noun_must_be:
     *   {
     *     known: true,
     *     tangible: true,
     *     present: true,
     *     reachable: true,
     *   },
     * },
     */
    phrase1: {
      accepts_noun: true,
      requires_noun: true,
      noun_must_be: {
        known: true,
        tangible: true,
        present: true,
        reachable: true,
      },
    },

    /**
     * @memberof point
     * @ajsverbphrase
     * phrase2:
     * {
     *   accepts_noun: true,
     *   accepts_preposition: true,
     *   requires_preposition: true,
     *   accepts_these_prepositions: ["with"],
     *   noun_must_be:
     *   {
     *     known: true,
     *     tangible: true,
     *     present: true,
     *   },
     * },
     */
    phrase2: {
      accepts_noun: true,
      accepts_preposition: true,
      requires_preposition: true,
      // accepts_these_prepositions: ["with"],
      noun_must_be: {
        known: true,
        matter: true,
        present_if_tangible: true,
      },
    },

    /**
     * @memberof point
     * @ajsverbparams
     * with_params: {},
     */
    with_params: {},

    doTry: function () {
      var input = this.game.getInput();
      var direct_object = input.getAsset(1);
      var indirect_object = input.getAsset(2);
      var indirect_preposition = input.getPreposition(2);
      var player = this.game.getPlayer();
      var results;
      var msg = "";

      // parsed sentence structure: verb
      if (input.hasStructure("verb")) {
      }

      // parsed sentence structure: verb noun
      if (input.hasStructure("verb noun")) {
      } // verb noun

      // verb enabled?
      if (!direct_object.isDOV(this.name)) {
        this.game.debug(
          `F1733 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.enabled is false `,
        );
        msg += `$(We) can't ${this.name} ${direct_object.articlename}. `;
        this.handleFailure(msg);
        return null;
      }

      // verb state?
      // skip verb state check for point because it's not a simple binary
      // if( this.hasState() && direct_object.isState(this.name) )
      // {
      //   this.game.debug(`XXXX | ${this.name}.js | ${
      //   direct_object.id
      // }.is.${this.getState()} is ${direct_object.isState(this.name)}`);
      //   msg += `${direct_object.Articlename} is already ${this.getState()}. `;
      //   this.handleFailure(msg);
      //   return false;
      // }

      // single use direct object?
      if (
        direct_object.DOVallowOnce(this.name) &&
        direct_object.DOVdidDo(this.name)
      ) {
        this.game.debug(
          `F1828 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.once and ${direct_object.id}.dov.${this.name}.did_do `,
        );
        msg += `${direct_object.Articlename} has already been ${this.past_tense}. `;
        this.handleFailure(msg);
        return false;
      }

      // parsed sentence structure: verb noun
      if (input.hasStructure("verb noun")) {
        // indirect object required?
        if (direct_object.DOVallowWithNothing(this.name)) {
          return true;
        }

        // indirect objects available?
        if (!direct_object.DOVhasIndirectObjects(this.name)) {
          this.game.debug(
            `F1798 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.with_nothing is false `,
          );
          msg += `$(We) don't know of a way to ${this.name} ${direct_object.articlename}. `;
          this.handleFailure(msg);
          return false;
        }

        // infer indirect object?
        results = this.tryToInferIndirectObject(direct_object, true);
        if (results.prompt) {
          this.game.debug(`F1799 | ${this.name}.js | soft prompt for noun2 `);
          msg += `What would $(we) like to ${this.name} ${direct_object.articlename} with? `;
          this.handleFailure(msg);
          return false;
        } else if (results.success) {
          indirect_object = results.indirect_object;
          indirect_preposition = "with";
        }
      } // verb noun

      // parsed sentence structure: verb noun preposition noun
      if (input.hasStructure("verb noun preposition noun")) {
        // works with any indirect object?
        if (direct_object.DOVallowWithAnything(this.name)) {
          return true;
        }

        // indirect object not required?
        if (direct_object.DOVallowWithNothing(this.name)) {
          this.game.debug(
            `F1761 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.with_nothing `,
          );
          msg += `$(We) can't ${this.name} ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
          this.handleFailure(msg);
          return null;
        }

        // indirect object usable with direct object?
        if (!direct_object.DOVallowWithAsset(this.name, indirect_object)) {
          this.game.debug(
            `F1800 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.with_assets/with_classes does not include ${indirect_object.id} `,
          );
          msg += `$(We) can't ${this.name} ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
          this.handleFailure(msg);
          return null;
        }

        // can indirect object be used?
        if (!indirect_object.isIOV(this.name)) {
          this.game.debug(
            `F1908 | ${this.name}.js | ${indirect_object.id}.iov.${this.name}.enabled is false `,
          );
          msg += `$(We) can't ${this.name} anything ${indirect_preposition} ${indirect_object.articlename}. `;
          this.handleFailure(msg);
          return false;
        }

        // single use indirect object?
        if (
          indirect_object.IOVallowOnce(this.name) &&
          indirect_object.IOVdidDo(this.name)
        ) {
          this.game.debug(
            `F1814 | ${this.name}.js | ${indirect_object.id}.iov.${
              this.name
            }.once and ${indirect_object.id}.iov.${this.name}.do_count is ${
              indirect_object.iov[this.name].do_count
            } `,
          );
          msg += `${indirect_object.Articlename} has already been used to ${this.name} something. `;
          this.handleFailure(msg);
          return null;
        }
      } // verb noun preposition noun

      return true;
    },

    doSuccess: function () {
      var input = this.game.getInput();
      var direct_object = input.getAsset(1);
      var direct_preposition = input.getPreposition(1);
      var indirect_object = input.getAsset(2);
      var indirect_preposition = input.getPreposition(2);
      var player = this.game.getPlayer();
      var results;
      var msg = "";

      this.game.debug(`F1764 | ${this.name}.js | print doSuccess `);

      // apply state changes
      // none

      // compose output
      msg += `$(We) ${this.name}`;
      msg += `${direct_preposition ? " " + direct_preposition : ""}`;
      msg += `${direct_object ? " " + direct_object.articlename : ""}`;
      msg += `${indirect_preposition ? " " + indirect_preposition : ""}`;
      msg += `${indirect_object ? " " + indirect_object.articlename : ""}`;
      msg += `. `;

      // print output
      this.handleSuccess(msg, direct_object);
      return true;
    },
  };
})(); // point