// plug.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @augments {adventurejs.Verb}
* @class plug
* @ajsnode game.dictionary.verbs.plug
* @ajsconstruct MyGame.createVerb({ "name": "plug", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading ManipulationVerbs
* @ajsstate plugged
* @summary Verb meaning plug, as in "plug sink".
* @tutorial Scripting_VerbSubscriptions
* @tutorial Verbs_VerbAnatomy
* @tutorial Verbs_VerbProcess
* @tutorial Verbs_ModifyVerbs
* @tutorial Verbs_WriteVerbs
* @classdesc
* <pre class="display">
* <span class="input">> plug rusty drain</span>
* You plug the rusty drain with the rubber stopper. It makes a
* poor seal and probably won't hold water for very long.
* Whatever you have in mind, you'd better do it quickly.
* </pre>
* <p>
* <strong>Plug</strong> can be understood a couple of ways.
* In the case of a sink that can be plugged without
* the use of another asset, "plug sink" will be equivalent
* to open/close. Here's how you might create this sink:
* </p>
* <pre class="display"><code class="language-javascript">MyGame.createAsset({
* class: "Sink",
* name: "sink",
* dov: { plug: { with_nothing: true, }, },
* })</code></pre>
* <p>
* In the case of a sink that can be plugged by inserting another asset,
* like a stopper, to plug it, "plug sink with stopper" will mean
* putting the stopper in the sink (or sink drain, if it has one).
* Here's how you might create this sink and stopper:
* </p>
* <pre class="display"><code class="language-javascript">MyGame.createAsset({
* class: "Sink",
* name: "sink",
* dov: { plug: { with_assets: ['stopper'], }, },
* })
* MyGame.createAsset({
* class: "Plug",
* name: "stopper",
* iov: { plug: { with_assets: ['sink'], }, },
* })</code></pre>
* @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
* @ajsdemo PlugGame, PlugSomethingIntoSomething, PlugSomethingIntoNothing, PlugSomethingWithSomething, PlugSomethingWithNothing
*/
A.Preverbs.plug = {
name: "plug",
prettyname: "plug",
past_tense: "plugged",
synonyms: ["plug"],
state: "plugged",
state_strings: { state: "plugged", unstate: "unplugged" },
state_string: "plugged",
unstate_string: "unplugged",
/**
* @ajsverbstructures
* @memberof plug
*/
accepts_structures: ["verb noun", "verb noun preposition noun"],
/**
* @memberof plug
* @ajsverbphrase
* phrase1:
* {
* accepts_noun: true,
* requires_noun: true,
* accepts_preposition: true,
* noun_must_be:
* {
* known: true,
* tangible: true,
* present: true,
* visible: true,
* reachable: true,
* },
* },
*/
phrase1: {
accepts_noun: true,
requires_noun: true,
noun_must_be: {
known: true,
tangible: true,
present: true,
visible: true,
reachable: true,
},
accepts_preposition: true,
},
/**
* @memberof plug
* @ajsverbphrase
* phrase2:
* {
* accepts_noun: true,
* noun_must_be:
* {
* known: true,
* tangible: true,
* present: true,
* visible: true,
* reachable: true,
* in_inventory_if_takeable: true,
* },
* accepts_preposition: true,
* requires_preposition: true,
* accepts_these_prepositions: [ "with" ],
* },
*/
phrase2: {
accepts_noun: true,
noun_must_be: {
known: true,
tangible: true,
present: true,
visible: true,
reachable: true,
in_inventory_if_takeable: true,
},
accepts_preposition: true,
requires_preposition: true,
accepts_these_prepositions: ["with"],
},
/**
* @memberof plug
* @ajsverbparams
* with_params: {
* connections: [],
* max_connections: 1,
* take_breaks_connections: true,
* take_takes_connections: false,
* },
*/
with_params: {
connections: [],
max_connections: 1,
take_breaks_connections: true,
take_takes_connections: false,
},
doTry: function () {
var input = this.game.getInput();
var player = this.game.getPlayer();
var direct_object = input.getAsset(1);
var indirect_object = input.getAsset(2);
var indirect_preposition = input.getPreposition(2);
var results;
var msg = "";
var drain;
// has direct object got a registered drain?
if (direct_object.registered_parts?.Drain) {
drain = this.game.getAsset(direct_object.registered_parts.Drain);
if (drain) {
direct_object = drain;
input.setAsset(1, direct_object);
input.setAssumed(1);
}
}
// parsed sentence structure: verb
if (input.hasStructure("verb")) {
}
// parsed sentence structure: verb noun
if (input.hasStructure("verb noun")) {
} // verb noun
// can be direct object of verb?
if (!direct_object.isDOV(this.name)) {
this.game.debug(
`F1730 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.enabled is false `,
);
msg += `${direct_object.Articlename} can't be ${this.past_tense}. `;
this.handleFailure(msg);
return null;
}
// verb state?
if (this.hasState() && direct_object.isState(this.name)) {
this.game.debug(
`F1766 | ${this.name}.js | ${
direct_object.id
}.is.${this.getState()} is ${direct_object.isState(this.name)}`,
);
msg += `${direct_object.Articlename} is already ${this.getState()}. `;
this.handleFailure(msg);
return false;
}
// single use direct object?
if (
direct_object.DOVallowOnce(this.name) &&
direct_object.DOVdidDo(this.name)
) {
this.game.debug(
`F1827 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.once and ${direct_object.id}.dov.${this.name}.did_do `,
);
msg += `${direct_object.Articlename} has already been ${this.past_tense}. `;
this.handleFailure(msg);
return false;
}
// sentence structure: verb noun
if (input.hasStructure("verb noun")) {
// indirect object required?
if (direct_object.DOVallowWithNothing(this.name)) {
return true;
}
// indirect objects available?
if (!direct_object.DOVhasIndirectObjects(this.name)) {
this.game.debug(
`F1366 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.with_nothing is false `,
);
msg += `$(We) don't know of a way to ${this.name} ${direct_object.articlename}. `;
this.handleFailure(msg);
return false;
}
// infer indirect object?
results = this.tryToInferIndirectObject(direct_object, true);
if (results.prompt) {
this.game.debug(`F1470 | ${this.name}.js | soft prompt for noun2 `);
msg += `What would $(we) like to ${this.name} ${direct_object.articlename} with? `;
this.handleFailure(msg);
return false;
} else if (results.success) {
indirect_object = results.indirect_object;
indirect_preposition = "with";
}
} // verb noun
// sentence structure: verb noun preposition noun
if (input.hasStructure("verb noun preposition noun")) {
// works with any indirect object?
if (direct_object.DOVallowWithAnything(this.name)) {
return true;
}
// indirect object not required?
if (direct_object.DOVallowWithNothing(this.name)) {
this.game.debug(
`F1243 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.with_nothing `,
);
msg += `${direct_object.Articlename} doesn't need anything to ${this.name} it with. `;
this.handleFailure(msg);
return null;
}
// indirect object usable with direct object?
if (!direct_object.DOVallowWithAsset(this.name, indirect_object)) {
this.game.debug(
`F1715 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.with_assets/with_classes does not include ${indirect_object.id} `,
);
msg += `$(We) can't ${this.name} ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
this.handleFailure(msg);
return null;
}
// can indirect object be used?
if (!indirect_object.isIOV(this.name)) {
this.game.debug(
`F1906 | ${this.name}.js | ${indirect_object.id}.iov.${this.name}.enabled is false `,
);
msg += `$(We) can't ${this.name} anything ${indirect_preposition} ${indirect_object.articlename}. `;
this.handleFailure(msg);
return false;
}
// single use indirect object?
if (
indirect_object.IOVallowOnce(this.name) &&
indirect_object.IOVdidDo(this.name)
) {
this.game.debug(
`F1812 | ${this.name}.js | ${indirect_object.id}.iov.${
this.name
}.once and ${indirect_object.id}.iov.${this.name}.do_count is ${
indirect_object.iov[this.name].do_count
} `,
);
msg += `${indirect_object.Articlename} has already been used to ${this.name} something. `;
this.handleFailure(msg);
return null;
}
} // verb noun preposition noun
return true;
},
doSuccess: function () {
var input = this.game.getInput();
var player = this.game.getPlayer();
var direct_object = input.getAsset(1);
var direct_preposition = input.getPreposition(1);
var direct_place = direct_object.getPlaceAsset();
var indirect_object = input.getAsset(2);
var indirect_preposition = input.getPreposition(2);
var msg = "";
var results;
this.game.debug(`F1365 | ${this.name}.js | print doSuccess `);
// sentence structure: verb noun preposition noun
if (input.hasStructure("verb noun preposition noun")) {
// is plug in player inventory?
if (indirect_object.isIn(player)) {
// remove indirect_object from player
results = indirect_object.moveFrom(player);
if ("undefined" !== typeof results) return results;
}
// move indirect_object to direct_object
results = indirect_object.moveTo("in", direct_object);
if ("undefined" !== typeof results) return results;
// connect direct object to indirect object
this.setVerbSubscriptionConnection(direct_object, indirect_object);
//direct_object.DOVsetConnection(this.name, indirect_object);
}
// apply state changes
this.setState(direct_object, true);
// partially redundant because if we have an indirect object
// it'll have been handled by onMoveThatToThis but still required
// if dov.plug.with_nothing = true
// compose output
msg += `$(We) ${this.name}`;
msg += `${direct_preposition ? " " + direct_preposition : ""}`;
msg += `${direct_object ? " " + direct_object.articlename : ""}`;
msg += `${indirect_preposition ? " " + indirect_preposition : ""}`;
msg += `${indirect_object ? " " + indirect_object.articlename : ""}`;
msg += `. `;
// print output
this.handleSuccess(msg, direct_object);
return true;
},
};
})(); // plug