// listen.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @augments {adventurejs.Verb}
* @class listen
* @ajsnode game.dictionary.verbs.listen
* @ajsconstruct MyGame.createVerb({ "name": "listen", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading SensationVerbs
* @summary Verb meaning listen to asset or room.
* @todo Finish with room tone handling.
* @tutorial Scripting_VerbSubscriptions
* @tutorial Verbs_VerbAnatomy
* @tutorial Verbs_VerbProcess
* @tutorial Verbs_ModifyVerbs
* @tutorial Verbs_WriteVerbs
* @classdesc
* <pre class="display border outline">
* <span class="input">> listen</span>
* You hold still and listen. The chain falls
* down the stone well, bouncing endlessly from side to side,
* creating a wince inducing amount of noise. Each time you
* think it may have reached bottom, there is another loud
* rattle and clunk... and finally, a splash. You wait, ears
* straining to catch any residual sounds. After a long pregnant
* moment, a moan begins far below, slowly rising into a shriek,
* followed by chants and screams. Uh oh.
* </pre>
* <p>
* <strong>Listen</strong> tries to find a sound description.
* If no direct object is provided, it looks first at the current
* room.descriptions.sound and then at the global_sound.description.
* If a direct object is provided, it looks for
* asset.descriptions.sound.
* </p>
* @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
*/
A.Preverbs.listen = {
name: "listen",
synonyms: ["listen"],
past_tense: "listened",
/**
* @ajsverbstructures
* @memberof listen
*/
accepts_structures: [
"verb",
"verb noun",
"verb preposition noun",
"verb preposition noun preposition noun",
],
/**
* @memberof listen
* @ajsverbphrase
* phrase1:
* {
* accepts_noun: true,
* //requires_noun: true,
* noun_must_be:
* {
* known: true, // TODO does a sound need to be known?
* //tangible: true, // TODO is a sound intangible?
* present: true,
* },
* accepts_preposition: true,
* require_preposition: true,
* accepts_these_prepositions: ["to"],
* },
*/
phrase1: {
accepts_noun: true,
noun_must_be: {
known: true,
present: true,
},
accepts_preposition: true,
require_preposition: true,
accepts_these_prepositions: ["to"],
},
/**
* @memberof close
* @ajsverbphrase
* phrase2:
* {
* accepts_noun: true,
* noun_must_be:
* {
* in_inventory: true,
* known: true,
* },
* accepts_preposition: true,
* requires_preposition: true,
* accepts_these_prepositions: ["with"],
* },
*/
phrase2: {
accepts_noun: true,
noun_must_be: {
in_inventory: true,
known: true,
},
accepts_preposition: true,
requires_preposition: true,
accepts_these_prepositions: ["with"],
},
/**
* @memberof listen
* @ajsverbparams
* with_params: {},
*/
with_params: {},
doTry: function () {
var input = this.game.getInput();
var direct_object = input.getAsset(1);
var indirect_object = input.getAsset(2);
var direct_preposition = input.getPreposition(1);
var indirect_preposition = input.getPreposition(2);
var currentRoom = this.game.getCurrentRoom();
var player = this.game.getPlayer();
var results, hook;
var msg = "";
if (player.is.deaf) {
this.game.debug(`F1336 | ${this.name}.js | player.is.deaf `);
msg += `$(We) can't hear anything at all. `;
this.handleFailure(msg);
return null;
}
if (!player.can.hear || !player.getNestOrPlaceAspect().player.can.hear) {
this.game.debug(
`F1598 | ${
this.name
}.js | player.can.hear is false or ${player.getNestOrPlaceAsset()}.aspects.${player.getNestOrPlacePreposition()} }.player.can.hear is false`
);
msg += `$(We) can't hear anything. `;
this.handleFailure(msg);
return null;
}
// sentence structure: verb
if (input.hasStructure("verb")) {
// does current room have sound?
if (currentRoom.hasDescription("sound")) {
input.verb_params.source = currentRoom.descriptions.sound;
} else {
// try to get global_sound
input.verb_params.source = this.game.getGlobalAssetDescription(
"global_sound",
"sound"
);
}
if (input.verb_params.source) {
return true;
} else {
this.game.debug(`F1782 | ${this.name}.js | no sound found `);
msg += `$(We) don't hear any particular sound. `;
this.handleFailure(msg);
return null;
}
} // verb
// parsed sentence structure: verb noun
if (input.hasStructure("verb noun")) {
} // verb noun
if (!direct_object.isDOV(this.name)) {
this.game.debug(
`F1599 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.enabled is false `
);
msg += `$(We) can't hear ${direct_object.articlename}. `;
this.handleFailure(msg);
return null;
}
if (!direct_object.hasDescription("sound")) {
this.game.debug(
`F1413 | ${this.name}.js | ${direct_object.id}.descriptions.sound is unset `
);
msg += `$(We) can't hear any particular sound from ${direct_object.articlename}. `;
this.handleFailure(msg);
return null;
} else {
input.verb_params.source = direct_object.getDescription("sound");
}
// sentence structure: verb noun
if (input.hasStructure("verb noun")) {
// indirect object required?
if (direct_object.DOVallowWithNothing(this.name)) {
return true;
}
// indirect objects available?
if (!direct_object.DOVhasIndirectObjects(this.name)) {
this.game.debug(
`F1783 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.with_nothing is false `
);
msg += `$(We) don't have any way to ${this.name} to ${direct_object.articlename}. `;
this.handleFailure(msg);
return null;
}
// infer indirect object?
results = this.tryToInferIndirectObject(direct_object, true);
if (results.prompt) {
this.game.debug(`F1784 | ${this.name}.js | soft prompt for noun2 `);
msg += `What would $(we) like to ${this.name} to ${direct_object.articlename} with? `;
this.handleFailure(msg);
return false;
} else if (results.success) {
indirect_object = results.indirect_object;
indirect_preposition = "with";
}
} // verb noun
// sentence structure: verb preposition noun preposition noun
if (input.hasStructure("verb preposition noun preposition noun")) {
// works with any indirect object?
if (direct_object.DOVallowWithAnything(this.name)) {
return true;
}
// indirect object not required?
if (direct_object.DOVallowWithNothing(this.name)) {
this.game.debug(
`F1785 | ${this.name}.js | ${direct_object.id} can't be ${this.state} by ${indirect_object.id} `
);
msg += `$(We) can't ${this.name} ${direct_preposition} ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
this.handleFailure(msg);
return null;
}
// indirect object usable with direct object?
if (!direct_object.DOVallowWithAsset(this.name, indirect_object)) {
this.game.debug(
`F1786 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.with_assets does not include ${indirect_object.id} `
);
msg += `${indirect_object.Articlename} can't be used to ${this.name} to ${direct_object.articlename}. `;
this.handleFailure(msg);
return null;
}
// can indirect object be used?
if (!indirect_object.isIOV(this.name)) {
this.game.debug(
`F1902 | ${this.name}.js | ${indirect_object.id}.iov.${this.name}.enabled is false `
);
msg += `$(We) can't ${this.name} anything ${indirect_preposition} ${indirect_object.articlename}. `;
this.handleFailure(msg);
return false;
}
// single use indirect object?
if (
indirect_object.IOVallowOnce(this.name) &&
indirect_object.IOVdidDo(this.name)
) {
this.game.debug(
`F1808 | ${this.name}.js | ${indirect_object.id}.iov.${
this.name
}.once and ${indirect_object.id}.iov.${this.name}.do_count is ${
indirect_object.iov[this.name].do_count
} `
);
msg += `${indirect_object.Articlename} has already been used to ${this.name} something. `;
this.handleFailure(msg);
return null;
}
} // verb noun preposition noun
return true;
},
doSuccess: function () {
var input = this.game.getInput();
var direct_object = input.getAsset(1);
var direct_preposition = input.getPreposition(1);
var indirect_object = input.getAsset(2);
var indirect_preposition = input.getPreposition(2);
var player = this.game.getPlayer();
var results;
var msg = "";
this.game.debug(`F1337 | ${this.name}.js | print doSuccess `);
// parsed sentence structure: verb
if (input.hasStructure("verb")) {
}
// parsed sentence structure: verb noun
if (input.hasStructure("verb noun")) {
} // verb noun
// sentence structure: verb noun preposition noun
if (input.hasStructure("verb noun preposition noun")) {
}
// compose output
msg += direct_object
? `$(We) tilt an ear toward ${direct_object.articlename}`
: ``;
msg += indirect_object
? `${indirect_preposition} ${indirect_object.articlename}}`
: ``;
msg += direct_object ? `. ` : ``;
msg += input.verb_params.source
? A.getSAF.call(this.game, input.verb_params.source)
: `$(We) don't hear anything in particular. `;
// print output
this.handleSuccess(msg, direct_object);
return true;
},
};
})();