// kick.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @augments {adventurejs.Verb}
* @class kick
* @ajsnode game.dictionary.verbs.kick
* @ajsconstruct MyGame.createVerb({ "name": "kick", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading DestructionVerbs
* @summary Verb meaning kick asset.
* @ajssynonyms kick, punt
* @tutorial Scripting_VerbSubscriptions
* @tutorial Verbs_VerbAnatomy
* @tutorial Verbs_VerbProcess
* @tutorial Verbs_ModifyVerbs
* @tutorial Verbs_WriteVerbs
* @classdesc
* <pre class="display border outline">
* <span class="input">> kick tires</span>
* You kick the used car's tires. They seem a little soft.
* The old Mustang rocks a bit from the contact, causing
* something under the hood to rattle.
* </pre>
* <p>
* <strong>Kick</strong> requires that the
* {@link adventurejs.Tangible|Tangible}
* {@link adventurejs.Asset|Asset} to be kicked has
* <code>dov.kick</code> set to true. No special logic is provided with the verb.
* Authors wanting to make use of it may need to use a method such
* as verb hooks. See
* <a href="/doc/Scripting_VerbPhases.html">Verb Phases</a>
* to learn more.
* </p>
* @ajsverbreactions
* @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
*/
A.Preverbs.kick = {
name: "kick",
prettyname: "kick",
past_tense: "kicked",
synonyms: ["kick", "punt"],
player_must_be: {
not_constrained: true,
not_on_floor: true,
not_nested_elsewhere: true,
},
/**
* @ajsverbstructures
* @memberof kick
*/
accepts_structures: ["verb noun"],
/**
* @memberof kick
* @ajsverbphrase
* phrase1:
* {
* accepts_noun:true,
* requires_noun: true,
* noun_must_be:
* {
* known: true,
* tangible: true,
* present: true,
* visible: true,
* reachable: true,
* not_worn: true,
* //not_in_inventory: true,
* },
* },
*/
phrase1: {
accepts_noun: true,
requires_noun: true,
noun_must_be: {
known: true,
tangible: true,
present: true,
visible: true,
reachable: true,
not_worn: true,
},
},
/**
* @memberof kick
* @ajsverbparams
* with_params: {},
*/
with_params: {},
doTry: function () {
var input = this.game.getInput();
var direct_object = input.getAsset(1);
var player = this.game.getPlayer();
var msg = "";
// verb enabled?
if (!direct_object.isDOV("kick")) {
this.game.debug(
`F1321 | ${this.name}.js | ${direct_object.id}.dov.kick.enabled is false `,
);
msg += `$(We) can't ${this.name} ${direct_object.articlename}. `;
this.handleFailure(msg);
return null;
}
// verb state? skip
if (
direct_object.getPlaceAssetId() === player.id &&
!direct_object.can.kick_while_held
) {
this.game.debug(
`F1322 | ${this.name}.js | ${direct_object.id}.can.kick_while_held is false `,
);
msg += `$(We) can't ${this.name} ${direct_object.articlename} while holding it. `;
this.handleFailure(msg);
return null;
}
// single use direct object?
if (
direct_object.DOVallowOnce(this.name) &&
direct_object.DOVdidDo(this.name)
) {
this.game.debug(
`F1960 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.once and ${direct_object.id}.dov.${this.name}.did_do `,
);
msg += `${direct_object.Articlename} has already been ${this.past_tense}. `;
this.handleFailure(msg);
return false;
}
return true;
},
doSuccess: function () {
var input = this.game.getInput();
var direct_object = input.getAsset(1);
var direct_preposition = input.getPreposition(1);
var indirect_object = input.getAsset(2);
var indirect_preposition = input.getPreposition(2);
var player = this.game.getPlayer();
var results;
var msg = "";
this.game.debug(`F1323 | ${this.name}.js | print doSuccess `);
// compose output
msg += `$(We) ${this.name} ${direct_object.articlename}. `;
// print output
this.handleSuccess(msg, direct_object);
return true;
},
};
})(); // kick