// jump.js
(function () {
/*global adventurejs A*/
/**
* @augments {adventurejs.Verb}
* @class jump
* @ajsnode game.dictionary.verbs.jump
* @ajsconstruct MyGame.createVerb({ "name": "jump", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading LocomotionVerbs
* @summary Verb meaning jump [preposition] asset, or travel [direction].
* @ajssynonyms jump, hop
* @todo if nested on thing like vine, let go/fall
* @tutorial Scripting_VerbSubscriptions
* @tutorial Verbs_VerbAnatomy
* @tutorial Verbs_VerbProcess
* @tutorial Verbs_ModifyVerbs
* @tutorial Verbs_WriteVerbs
* @classdesc
* <pre class="display border outline">
* <span class="input">> jump</span>
* You take a small jump!
* </pre>
* <p>
* <strong>Jump</strong> behaves differently depending on player's
* context, whether they're nested in another object.
* Authors wanting to make use of it may want to modify the verb
* to offer different results.
* See
* <a href="/doc/Verbs_ModifyVerbs.html">Modify Verbs</a>
* to learn more.
* </p>
* @ajsverbreactions doRemoveThisFromThat, doRemoveThatFromThis, doMoveThisToThat, doMoveThatToThis
* @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
*/
A.Preverbs.jump = {
name: "jump",
prettyname: "jump",
past_tense: "jumped",
synonyms: ["jump"],
verb_prep_noun: ["jump up"],
extends: { go: true },
gerund: "jumping",
posture: "stand",
override_aspect_scale_increments: { up: false, down: true },
override_aspect_posture: true,
can_span: true,
default_direction: "off",
player_must_be: {
not_constrained: true,
not_on_floor: true,
//not_nested_elsewhere: true,
able_to_jump: true,
},
/**
* @ajsadverbs
* @memberof jump
*/
accepts_adverbs: ["left", "right", "around", "back", "towards", "over"],
/**
* @ajsverbstructures
* @memberof jump
*/
accepts_structures: [
"verb", // jump
"verb noun", // jump east, jump bed
// "verb preposition", // jump up
"verb preposition noun",
// jump on bed, jump in lake, jump over puddle, jump to train
"verb noun noun", // to accommodate phrasal patterns
"verb preposition noun preposition noun", // jump from trellis to branch
],
/**
* @memberof jump
* @ajsverbphrase
* phrase1:
* {
* accepts_noun:true,
* noun_must_be:
* {
* known: true,
* tangible: true,
* present: true,
* visible: true,
* reachable: true,
* },
* accepts_preposition: true,
* },
*/
phrase1: {
accepts_noun: true,
// requires_noun: true,
noun_must_be: {
known: true,
tangible: true,
present: true,
visible: true,
reachable: true,
},
accepts_preposition: true,
// requires_preposition: true,
},
/**
* @memberof jump
* @ajsverbphrase
* phrase2:
* {
* accepts_noun:true,
* noun_must_be:
* {
* known: true,
* tangible: true,
* present: true,
* visible: true,
* reachable: true,
* },
* accepts_preposition: true,
* },
*/
phrase2: {
accepts_noun: true,
requires_noun: true,
noun_must_be: {
known: true,
tangible: true,
present: true,
visible: true,
reachable: true,
},
accepts_preposition: true,
// requires_preposition: true,
},
in_can_mean_on: true,
doTry: function () {
return this.game.dictionary.doVerb("go");
},
doSuccess: function () {
return this.handleSuccess();
},
}; // jump
})();