// hold.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @augments {adventurejs.Verb}
* @class hold
* @ajsnode game.dictionary.verbs.hold
* @ajsconstruct MyGame.createVerb({ "name": "hold", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading ManipulationVerbs
* @summary Verb meaning hold asset.
* @tutorial Scripting_VerbSubscriptions
* @tutorial Verbs_VerbAnatomy
* @tutorial Verbs_VerbProcess
* @tutorial Verbs_ModifyVerbs
* @tutorial Verbs_WriteVerbs
* @classdesc
* <pre class="display border outline">
* <span class="input">> hold railing</span>
* You hold the woven rope railing. It doesn't make the rotted
* slat bridge look any less frightening.
* </pre>
* <p>
* <strong>Hold</strong> a
* {@link adventurejs.Tangible|Tangible}
* {@link adventurejs.Asset|Asset}.
* Requires that the Asset to be held has
* asset.dov.hold.enabled set to true.
* <strong>Hold</strong> exists as a variation of
* <strong>take</strong> that doesn't move the held
* Asset into player inventory. This is intended for
* holding onto fixed Assets such as railings or
* {@link adventurejs.Rope|Ropes}. Player is fixed in
* place while holding a stationary Asset and must
* {@link drop} or {@link release}
* the Asset to move. Though hold takes an indirect object,
* technically the player is the indirect object. If an
* indirect object is provided, we expect to be able to
* treat it like a worn item, as in "hold pan with oven mitt".
* Verb connections will be drawn between held item and
* player.
* </p>
* @ajsverbreactions
* @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
*/
A.Preverbs.hold = {
name: "hold",
prettyname: "hold",
past_tense: "held",
synonyms: ["hold", "grab"],
verb_prep_prep_noun: ["hold on to", "grab on to"],
/**
* @ajsverbstructures
* @memberof close
*/
accepts_structures: ["verb noun", "verb noun preposition noun"],
/**
* @memberof hold
* @ajsverbphrase
* phrase1:
* {
* accepts_noun:true,
* requires_noun:true,
* noun_must_be:
* {
* known: true,
* tangible: true,
* present: true,
* visible: true,
* reachable: true,
* //in_inventory: true,
* // If we were carrying we'd limit to in_inventory
* // but "let go of" can also apply to things player
* // is holding on to.
* },
* },
*/
phrase1: {
accepts_noun: true,
requires_noun: true,
noun_must_be: {
known: true,
tangible: true,
present: true,
visible: true,
reachable: true,
},
},
/**
* @memberof close
* @ajsverbphrase
* phrase2:
* {
* accepts_noun: true,
* noun_must_be:
* {
* in_inventory: true,
* },
* accepts_preposition: true,
* requires_preposition: true,
* accepts_these_prepositions: ["with"],
* },
*/
phrase2: {
accepts_noun: true,
requires_noun: true,
noun_must_be: {
in_inventory: true,
},
accepts_preposition: true,
requires_preposition: true,
accepts_these_prepositions: ["with"],
},
/**
* @memberof hold
* @ajsverbparams
* with_params: {
* connections: [],
* max_connections: 1,
* },
*/
with_params: {
connections: [],
max_connections: 1,
},
doTry: function () {
var input = this.game.getInput();
var direct_object = input.getAsset(1);
var indirect_object = input.getAsset(2);
var indirect_preposition = input.getPreposition(2);
var player = this.game.getPlayer();
var msg = "";
var results;
// parsed sentence structure: verb
if (input.hasStructure("verb")) {
}
// parsed sentence structure: verb noun
if (input.hasStructure("verb noun")) {
} // verb noun
// example: hold pen (take)
// example: hold railing (hold on to)
// is object takeable? do take
// be careful here because we also want take to redirect to hold
// don't want to get caught in a loop
if (!direct_object.isDOV("hold") && direct_object.isDOV("take")) {
this.game.debug(
`F1311 | ${this.name}.js | inferring take, doVerb take `,
);
this.game.dictionary.doVerb("take");
return null;
}
// can't hold it
if (!direct_object.isDOV("hold")) {
this.game.debug(
`F1313 | ${this.name}.js | ${direct_object.id}.dov.hold.enabled is false `,
);
msg += `$(We) can't hold on to ${direct_object.articlename}. `;
this.handleFailure(msg);
return null;
}
// already holding object
if (player.IOVisConnectedtoAsset(this.name, direct_object)) {
this.game.debug(
`F1314 | ${this.name}.js | ${player.id}.iov.hold.with_params.connections contains ${direct_object.id} `,
);
msg += `$(We're) already holding ${direct_object.articlename}. `;
this.handleFailure(msg);
return null;
}
// already holding max
if (player.IOVhasMaxConnections(this.name)) {
this.game.debug(
`F1315 | ${this.name}.js | ${player.id}.iov.${this.name}.with_params.connections.length >= ${player.id}.iov.${this.name}.with_params.max_connections `,
);
msg += `$(We're) holding on to as many things as $(we) can. `;
this.handleFailure(msg);
return null;
}
// sentence structure: verb noun
if (input.hasStructure("verb noun")) {
// indirect object required?
if (direct_object.DOVallowWithNothing(this.name)) {
return true;
}
// indirect objects available?
if (!direct_object.DOVhasIndirectObjects(this.name)) {
this.game.debug(
`F1787 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.with_nothing is false `,
);
msg += `$(We) don't know of a way to ${this.name} ${direct_object.articlename}. `;
this.handleFailure(msg);
return null;
}
// infer indirect object?
results = this.tryToInferIndirectObject(direct_object, true);
if (results.prompt) {
this.game.debug(`F1788 | ${this.name}.js | soft prompt for noun2 `);
msg += `What would $(we) like to ${this.name} ${direct_object.articlename} with? `;
this.handleFailure(msg);
return false;
} else if (results.success) {
indirect_object = results.indirect_object;
indirect_preposition = "with";
}
} // verb noun
// sentence structure: verb noun preposition noun
if (input.hasStructure("verb noun preposition noun")) {
// call actions
// works with any indirect object?
if (direct_object.DOVallowWithAnything(this.name)) {
return true;
}
// indirect object not required?
if (direct_object.DOVallowWithNothing(this.name)) {
this.game.debug(
`F1790 | ${this.name}.js | ${direct_object.id} can't be ${this.state} by ${indirect_object.id} `,
);
msg += `$(We) can't ${this.name} ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
this.handleFailure(msg);
return null;
}
// indirect object usable with direct object?
if (!direct_object.DOVallowWithAsset(this.name, indirect_object)) {
this.game.debug(
`F1789 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.with_assets does not include ${indirect_object.id} `,
);
msg += `$(We) can't ${this.name} ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
this.handleFailure(msg);
return null;
}
// can indirect object be used?
if (!indirect_object.isIOV(this.name)) {
this.game.debug(
`F1901 | ${this.name}.js | ${indirect_object.id}.iov.${this.name}.enabled is false `,
);
msg += `$(We) can't ${this.name} anything ${indirect_preposition} ${indirect_object.articlename}. `;
this.handleFailure(msg);
return false;
}
// single use indirect object?
if (
indirect_object.IOVallowOnce(this.name) &&
indirect_object.IOVdidDo(this.name)
) {
this.game.debug(
`F1807 | ${this.name}.js | ${indirect_object.id}.iov.${
this.name
}.once and ${indirect_object.id}.iov.${this.name}.do_count is ${
indirect_object.iov[this.name].do_count
} `,
);
msg += `${indirect_object.Articlename} has already been used to ${this.name} something. `;
this.handleFailure(msg);
return null;
}
} // verb noun preposition noun
return true;
},
doSuccess: function () {
var input = this.game.getInput();
var direct_object = input.getAsset(1);
var indirect_object = input.getAsset(2);
var player = this.game.getPlayer();
var msg = "";
var results;
this.game.debug(`F1312 | ${this.name}.js | print doSuccess `);
// parsed sentence structure: verb
if (input.hasStructure("verb")) {
}
// parsed sentence structure: verb noun
if (input.hasStructure("verb noun")) {
} // verb noun
// state change
this.setVerbSubscriptionConnection(direct_object, player);
//player.IOVsetConnection(this.name, direct_object);
// compose output
msg +=
"take" === input.input_verb
? `$(We) can't take ${direct_object.articlename}, but $(we) can hold it, so $(we) do that instead`
: `$(We) grab hold of ${direct_object.articlename}`;
msg += indirect_object ? `, using ${indirect_object}` : ``;
msg += `. `;
// print output
this.handleSuccess(msg, direct_object);
return true;
},
};
})(); // hold