// feed.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @augments {adventurejs.Verb}
* @class feed
* @ajsnode game.dictionary.verbs.feed
* @ajsconstruct MyGame.createVerb({ "name": "feed", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading ConsumptionVerbs
* @summary Verb meaning feed a character.
* @todo Full logic, this is just a skeleton.
* @tutorial Scripting_VerbSubscriptions
* @tutorial Verbs_VerbAnatomy
* @tutorial Verbs_VerbProcess
* @tutorial Verbs_ModifyVerbs
* @tutorial Verbs_WriteVerbs
* @classdesc
* <pre class="display border outline">
* <span class="input">> feed lettuce to turtle</span>
* You feed the lettuce to the turtle. It chews contemplatively.
* </pre>
* <p>
* <strong>Feed</strong> a
* {@link adventurejs.Tangible|Tangible} or
* {@link adventurejs.Substance|Substance}
* {@link adventurejs.Asset|Asset} to an
* {@link adventurejs.NPC|NPC} Asset. Requires
* that the first Asset is in player's inventory.
* </p>
* @ajsverbreactions
* @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
*/
A.Preverbs.feed = {
name: "feed",
prettyname: "feed",
past_tense: "fed",
synonyms: [],
verb_noun_prep_noun: ["feed to"], // @todo move 'to' to preposition
/**
* @memberof feed
* @ajsverbphrase
* phrase1:
* {
* accepts_noun:true,
* requires_noun:true,
* noun_must_be:
* {
* known: true,
* in_inventory: true, // @todo doesn't work with "feed thing"
* },
* },
*/
phrase1: {
accepts_noun: true,
requires_noun: true,
noun_must_be: {
known: true,
in_inventory: true,
},
},
/**
* @memberof feed
* @ajsverbphrase
* phrase2:
* {
* accepts_noun:true,
* noun_must_be:
* {
* known: true,
* tangible: true,
* present: true,
* reachable: true,
* },
* // accepts_preposition: true,
* // requires_preposition: true,
* // accepts_these_prepositions: ["to"], // @todo
* },
*/
phrase2: {
accepts_noun: true,
noun_must_be: {
known: true,
tangible: true,
present: true,
reachable: true,
},
},
/**
* @memberof feed
* @ajsverbparams
* with_params: {},
*/
with_params: {},
doTry: function () {
var input = this.game.getInput();
var direct_object = input.getAsset(1);
var indirect_object = input.getAsset(2);
var output_class = input.output_class;
var msg = "";
// can't feed to non-characters
if (!(direct_object instanceof adventurejs.Character)) {
this.game.debug(
`F1280 | ${this.name}.js | ${direct_object.id} is not class Character`,
);
msg += `$(We) can't feed ${direct_object.articlename} to ${indirect_object.articlename}. `;
this.handleFailure(msg);
return null;
}
return true;
},
doSuccess: function () {
var input = this.game.getInput();
var direct_object = input.getAsset(1);
var indirect_object = input.getAsset(2);
var output_class = input.output_class;
var msg = "";
// feed x to y
this.game.debug(`F1279 | ${this.name}.js | print doSuccess`);
msg += `$(We) feed ${direct_object.articlename} to ${indirect_object.articlename}. `;
// transfer of knowledge
// print output
this.handleSuccess(msg, direct_object);
return true;
},
};
})(); // feed_to