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// erase.js

(function () {
  /*global adventurejs A*/
  "use strict";

  /**
   * @augments {adventurejs.Verb}
   * @class erase
   * @ajsnode game.dictionary.verbs.erase
   * @ajsconstruct MyGame.createVerb({ "name": "erase", [...] });
   * @ajsconstructedby adventurejs.Dictionary#createVerb
   * @hideconstructor
   * @ajsinstanceof Verb
   * @ajsnavheading CompositionVerbs
   * @summary Verb meaning erase asset.
   * @todo Everything. Copied this from write_on and haven't modified yet. Need erase_noun1_with_noun2.
   * @tutorial Scripting_VerbSubscriptions
   * @tutorial Verbs_VerbAnatomy
   * @tutorial Verbs_VerbProcess
   * @tutorial Verbs_ModifyVerbs
   * @tutorial Verbs_WriteVerbs
   * @classdesc
   * <pre class="display border outline">
   * <span class="input">&gt; erase paper</span>
   * You erase the sheet of paper.
   * </pre>
   * <p>
   * <strong>Erase</strong> erases a
   * {@link adventurejs.Tangible|Tangible}
   * {@link adventurejs.Asset|Asset}
   * of anything written on it.
   * Requires that the Asset to be erased has
   * asset.dov.erase.enabled
   * set to true and that player is holding an
   * {@link adventurejs.Eraser|Eraser} Asset
   * (aka a Tangible Asset with its
   * asset.iov.erase.enabled set to true).
   * </p>
   * @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
   */
  A.Preverbs.erase = {
    name: "erase",
    prettyname: "erase",
    past_tense: "erased",
    synonyms: ["erase"],
    verb_noun_prep_noun: ["erase with"],

    /**
     * @memberof erase
     * @ajsverbphrase
     * phrase1:
     * {
     *   accepts_noun: true,
     *   requires_noun: true,
     *   noun_must_be:
     *   {
     *     tangible: true,
     *     present: true,
     *     known: true,
     *     visible: true,
     *     reachable: true,
     *   },
     * },
     */
    phrase1: {
      accepts_noun: true,
      requires_noun: true,
      noun_must_be: {
        tangible: true,
        present: true,
        known: true,
        visible: true,
        reachable: true,
      },
    },

    /**
     * @memberof erase
     * @ajsverbphrase
     * phrase2:
     * {
     *   accepts_noun: true,
     *   noun_must_be:
     *   {
     *     known: true,
     *     in_inventory: true,
     *   },
     *   accepts_preposition: true,
     *   accepts_these_prepositions: ["with"],
     * },
     */
    phrase2: {
      accepts_noun: true,
      noun_must_be: {
        known: true,
        in_inventory: true,
      },
      accepts_preposition: true,
      accepts_these_prepositions: ["with"],
    },

    /**
     * @memberof erase
     * @ajsverbparams
     * with_params: {},
     */
    with_params: {},

    doTry: function () {
      var input = this.game.getInput();
      var player = this.game.getPlayer();
      var direct_object = input.getAsset(1);
      var indirect_object = input.getAsset(2);
      var indirect_preposition = input.getPreposition(2);
      var results;
      var msg = "";
      var allow = true;

      // parsed sentence structure: verb
      if (input.hasStructure("verb")) {
      }

      // parsed sentence structure: verb noun
      if (input.hasStructure("verb noun")) {
      } // verb noun

      if (!direct_object.isDOV("erase")) {
        this.game.debug(
          `F1516 | ${this.name}.js | ${direct_object.id}.dov.erase.enabled is false `,
        );
        msg += `${direct_object.Articlename} can't be erased. `;
        this.handleFailure(msg);
        return false;
      }

      if (input.hasStructure("verb noun")) {
        // no asset needed
        if (direct_object.DOVallowWithNothing(this.name)) {
          return true;
        }

        results = this.tryToInferIndirectObject(direct_object, true);
        if (results.prompt) {
          this.game.debug(`F1755 | ${this.name}.js | soft prompt for noun2 `);
          msg += `What would $(we) like to ${this.name} ${direct_object.articlename} with? `;
          this.handleFailure(msg);
          return false;
        } else if (results.success) {
          indirect_object = results.indirect_object;
          indirect_preposition = "with";
        }
      } // verb noun

      if (input.hasStructure("verb noun preposition noun")) {
        if (direct_object.DOVallowWithNothing(this.name)) {
          // it doesn't need a tool
          this.game.debug(
            `F1515 | ${this.name}.js | ${direct_object.id}.dov.erase.with_nothing `,
          );
          msg += `$(We) can't ${this.name} ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
          this.handleFailure(msg);
          return true;
        }

        if (!indirect_object.isIOV("erase")) {
          this.game.debug(
            `F1519 | ${this.name}.js | ${indirect_object.id}.iov.erase.enabled is false `,
          );
          msg += `${indirect_object.Articlename} can't be used as an eraser. `;
          this.handleFailure(msg);
          return null;
        }

        if (!direct_object.DOVAllowWithAsset(this.name, indirect_object)) {
          this.game.debug(
            `F1517 | ${this.name}.js | neither ${direct_object.id} nor ${indirect_object.id} lists the other in .assets_this_can_${this.name}, .assets_that_can_${this.name}_this, .classes_this_can_${this.name}, .classes_that_can_${this.name}_this `,
          );
          msg += `$(We) can't ${this.name} ${direct_object.articlename} with ${indirect_object.Articlename}. `;
          this.handleFailure(msg);
          return null;
        }
      } // verb noun preposition noun

      return true;
    },

    doSuccess: function () {
      var input = this.game.getInput();
      var direct_object = input.getAsset(1);
      var indirect_object = input.getAsset(2);
      var player = this.game.getPlayer();
      var msg = "";
      var results;

      this.game.debug(`F1514 | ${this.name}.js | print doSuccess `);

      // parsed sentence structure: verb
      if (input.hasStructure("verb")) {
      }

      // parsed sentence structure: verb noun
      if (input.hasStructure("verb noun")) {
      } // verb noun

      // parsed sentence structure: verb noun preposition noun
      if (input.hasStructure("verb noun preposition noun")) {
      }

      // apply state changes
      direct_object.set({ written_strings: [] });

      // compose output
      msg += `$(We) erase ${direct_object.articlename} with 
        ${
          indirect_object
            ? indirect_object.articlename
            : "the flat of $(our) hand"
        }. `;

      // print output
      this.handleSuccess(msg, direct_object);
      return true;
    },
  };
})(); // erase