// erase.js
(function () {
/* global adventurejs A */
/**
* @augments {adventurejs.Verb}
* @class erase
* @ajsnode game.dictionary.verbs.erase
* @ajsconstruct MyGame.createVerb({ "name": "erase", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading CompositionVerbs
* @summary Verb meaning erase asset.
* @todo Everything. Copied this from write_on and haven't modified yet. Need erase_noun1_with_noun2.
* @tutorial Scripting_VerbSubscriptions
* @tutorial Verbs_VerbAnatomy
* @tutorial Verbs_VerbProcess
* @tutorial Verbs_ModifyVerbs
* @tutorial Verbs_WriteVerbs
* @ajsdemo WritingDemo, Office, Playroom, Classroom, Library, Scorecard
* @ajscss Styles
* @classdesc
* <pre class="display border outline">
* <span class="ajs-player-input">> erase paper</span>
* You erase the sheet of paper.
* </pre>
* <p>
* <strong>Erase</strong> erases a
* {@link adventurejs.Tangible|Tangible}
* {@link adventurejs.Asset|Asset}
* of anything written on it.
* Requires that the Asset to be erased has
* asset.dov.erase.enabled
* set to true and that subject is holding an
* {@link adventurejs.Eraser|Eraser} Asset
* (aka a Tangible Asset with its
* asset.iov.erase.enabled set to true).
* </p>
* @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
*/
A.Preverbs.erase = {
name: "erase",
prettyname: "erase",
past_tense: "erased",
synonyms: ["erase"],
// verb_noun_prep_noun: ["erase with"],
gerund: "erasing",
/**
* @memberof erase
* @ajsverbphrase
* phrase1:
* {
* accepts_noun: true,
* requires_noun: true,
* noun_must_be:
* {
* tangible: true,
* present: true,
* known: true,
* visible: true,
* reachable: true,
* },
* },
*/
phrase1: {
accepts_noun: true,
requires_noun: true,
noun_must_be: {
tangible: true,
present: true,
known: true,
visible: true,
reachable: true,
},
},
/**
* @memberof erase
* @ajsverbphrase
* phrase2:
* {
* accepts_noun: true,
* noun_must_be:
* {
* known: true,
* in_inventory: true,
* },
* accepts_preposition: true,
* preposition_must_be: ["with"],
* },
*/
phrase2: {
accepts_noun: true,
noun_must_be: {
known: true,
in_inventory: true,
// prefer_carried_if_ambiguous: true,
},
accepts_preposition: true,
preposition_must_be: ["with"],
},
/**
* @memberof erase
* @ajsverbparams
* with_params: {},
*/
with_params: {},
doTry: function () {
var input = this.game.getInput();
var subject = input.getSubject();
var verb_phrase = input.verb_phrase;
var direct_object = input.getAsset(1);
var indirect_object = input.getAsset(2);
var indirect_preposition = input.getPreposition(2);
var indirect_inferred;
var results;
var msg = "";
var allow = true;
if (verb_phrase === "erase with") {
//
}
if (!direct_object.isDOV("erase")) {
this.game.debug(
`D1516 | ${this.name}.js | ${direct_object.id}.dov.erase.enabled is false `
);
msg += `${direct_object.Articlename} can't be erased. `;
this.handleFailure(msg);
return false;
}
if (input.hasStructure("verb noun")) {
results = this.tryToInferIndirectObject({
direct_object: direct_object,
context: subject,
handle_input: true,
infer_first_use: true,
});
if (results.prompt) {
// no asset needed?
if (direct_object.allowVerbWithNothing(this.name, "dov")) {
return true;
}
this.game.debug(`D1755 | ${this.name}.js | soft prompt for noun2 `);
msg += `What would {we} like to ${this.name} ${direct_object.articlename} with? `;
this.handleFailure(msg);
return false;
} else if (results.success) {
indirect_object = results.indirect_object;
indirect_preposition = "with";
indirect_inferred = true;
input.setAsset(2, indirect_object);
input.setPreposition(2, indirect_preposition);
input.setStructure("verb noun preposition noun");
this.game.printInferred(
`${indirect_preposition} ${indirect_object.articlename}`
);
}
} // verb noun
if (input.hasStructure("verb noun preposition noun")) {
// if (direct_object.allowVerbWithNothing(this.name, "dov")) {
// // it doesn't need a tool
// this.game.debug(
// ` | ${this.name}.js | ${direct_object.id}.dov.erase.with_nothing `
// );
// msg += `{We} can't ${this.name} ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
// this.handleFailure(msg);
// return false;
// }
if (!indirect_object.isIOV("erase")) {
this.game.debug(
`D1519 | ${this.name}.js | ${indirect_object.id}.iov.erase.enabled is false `
);
msg += `${indirect_object.Articlename} can't be used as an eraser. `;
this.handleFailure(msg);
return null;
}
if (
!direct_object.allowVerbWithAsset({
verb: this.name,
asset: indirect_object,
ov: "dov",
})
) {
this.game.debug(
`D1361 | ${this.name}.js | neither ${direct_object.id} nor ${indirect_object.id} lists the other in dov/iov.${this.name}.with_assets or dov/iov.${this.name}.with_classes `
);
msg += `{We} can't ${this.name} ${direct_object.articlename} with ${indirect_object.articlename}. `;
this.handleFailure(msg);
return null;
}
} // verb noun preposition noun
return true;
},
doSuccess: function () {
var input = this.game.getInput();
var subject = input.getSubject();
var verb_phrase = input.verb_phrase;
var direct_object = input.getAsset(1);
var indirect_object = input.getAsset(2);
var msg = "";
var results;
// apply state changes
const oldcount = direct_object.written_strings.length;
for (let i = direct_object.written_strings.length - 1; i > -1; i--) {
if (direct_object.written_strings[i].erasable) {
direct_object.written_strings.splice(i, 1);
}
}
const newcount = direct_object.written_strings.length;
// compose output
msg += `{We} ${
oldcount === 0 || newcount > 0 ? "try to" : ""
} erase ${direct_object.articlename} with
${
indirect_object
? indirect_object.articlename
: "the flat of {our} hand"
}. `;
// --------------------------------------------------
// print output
// --------------------------------------------------
return this.handleSuccess(msg, direct_object);
},
};
})(); // erase