// drop.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @augments {adventurejs.Verb}
* @class drop
* @ajsnode game.dictionary.verbs.drop
* @ajsconstruct MyGame.createVerb({ "name": "drop", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading ManipulationVerbs
* @summary Verb meaning drop asset.
* @ajssynonyms drop, put
* @tutorial Scripting_VerbSubscriptions
* @tutorial Verbs_VerbAnatomy
* @tutorial Verbs_VerbProcess
* @tutorial Verbs_ModifyVerbs
* @tutorial Verbs_WriteVerbs
* @classdesc
* <pre class="display border outline">
* <span class="input">> drop flugelhorn</span>
* You drop the jewel encrusted flugelhorn. It emits a sad little blat.
* </pre>
* <p>
* <strong>Drop</strong> a {@link adventurejs.Tangible|Tangible}
* {@link adventurejs.Asset|Asset}. Requires that the Asset is
* in player's inventory.
* </p>
* @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
*/
A.Preverbs.drop = {
name: "drop",
prettyname: "drop",
past_tense: "dropped",
synonyms: ["drop"],
verb_prep_noun: ["put down"],
enqueue_collections: true,
/**
* @ajsverbstructures
* @memberof close
*/
accepts_structures: ["verb noun", "verb noun preposition noun"],
/**
* @memberof drop
* @ajsverbphrase
* phrase1:
* {
* accepts_noun: true,
* requires_noun: true,
* accepts_plural_noun: true,
* noun_must_be:
* {
* known: true,
* in_inventory: true,
* not_worn_if_all: true,
* not_nested_inventory_if_all: true,
* },
* },
*/
phrase1: {
accepts_noun: true,
requires_noun: true,
accepts_plural_noun: true,
noun_must_be: {
known: true,
in_inventory: true,
not_worn_if_all: true,
not_nested_inventory_if_all: true,
},
},
/**
* @memberof drop
* @ajsverbphrase
* phrase2:
* {
* accepts_noun:true,
* requires_noun: true,
* noun_must_be:
* {
* known: true,
* tangible: true,
* present: true,
* visible: true,
* accepts_preposition: true,
* requires_preposition: true,
* },
*/
phrase2: {
accepts_noun: true,
requires_noun: true,
noun_must_be: {
known: true,
tangible: true,
present: true,
visible: true,
singular: false,
},
accepts_preposition: true,
requires_preposition: true,
},
/**
* @memberof drop
* @ajsverbparams
* with_params: {},
*/
with_params: {},
doTry: function () {
var input = this.game.getInput();
var direct_object = input.getAsset(1);
var player = this.game.getPlayer();
var results;
var msg = "";
// sentence structure: verb noun preposition noun
if (input.hasStructure("verb noun preposition noun")) {
this.game.dictionary.doVerb("put");
return null;
}
if (
"all" === input.parsedNoun1.deserialized_input &&
direct_object.is.worn
) {
this.game.debug(
`F1263 | ${this.name}.js | ${direct_object}.is.worn, not dropping it `
);
return null;
}
if (
"all" === input.parsedNoun1.deserialized_input &&
direct_object.getPlaceAssetId() !== this.game.world._player
) {
this.game.debug(
`F1264 | ${this.name}.js | ${direct_object} is not direct child of player, not dropping it `
);
return null;
}
// player is holding it, not carrying it, like a rope
if (player.IOVisConnectedToAsset("hold", direct_object)) {
this.game.debug(
`F1265 | ${this.name}.js | player is holding ${direct_object}, infer release `
);
this.game.dictionary.doVerb("release");
return null;
}
if (!direct_object.isIn(player)) {
this.game.debug(
`F1266 | ${this.name}.js | ${direct_object.id}+" is not child of player `
);
msg += `$(We're) not carrying ${direct_object.articlename}. `;
this.handleFailure(msg);
return null;
}
if (player.isNested() && player.getNestAsset().id === direct_object.id) {
this.game.debug(
`F1267 | ${this.name}.js | player is nested on ${direct_object.id}`
);
msg += `$(We) can't let go of ${
direct_object.articlename
} while $(we're) ${player.getPostureGerund()} ${player.getNestPreposition()} it. `;
this.handleFailure(msg);
return null;
}
return true;
},
doSuccess: function () {
var input = this.game.getInput();
var direct_object = input.getAsset(1);
var indirect_object = input.getAsset(2);
var player = this.game.getPlayer();
var currentRoom = this.game.getCurrentRoom();
var nest_asset = player.getNestAsset();
var nest_preposition = player.getNestPreposition();
var msg = "";
var removedItem = false;
var results;
this.game.debug(`F1268 | ${this.name}.js | print doSuccess`);
if (direct_object.is.worn) {
results = direct_object.unfasten();
msg += results ? `$(We) ${results}, remove, ` : `$(We) remove `;
msg += `and drop ${direct_object.articlename}. `;
direct_object.incrementDoVerbCount("remove", 1);
direct_object.is.worn = false;
} else {
// compose output
msg += `$(We) drop ${direct_object.articlename}. `;
}
// remove thing from player
results = player.onRemoveThatFromThis(direct_object);
if ("undefined" !== typeof results) return results;
// set thing's new location to player's location
// if nested, try to put there, otherwise in room
if (nest_asset) {
results = this.tryToPutThisInThatAspect(
direct_object,
player.getNestPreposition(),
nest_asset
);
}
if (nest_asset && !results.fail) {
results = nest_asset.onMoveThatToThis(direct_object, nest_preposition);
if ("undefined" !== typeof results) return results;
} else {
results = currentRoom.onMoveThatToThis(direct_object, "in");
if ("undefined" !== typeof results) return results;
}
if (
(1 < input.parsedNoun1.matches.qualified.length ||
this.game.parser.isParsingMultiple()) &&
-1 === input.output_class.indexOf("concatenate_output")
) {
input.output_class += " concatenate_output ";
}
// print output
this.handleSuccess(msg, direct_object);
return true;
},
};
})(); // drop