// dip.js
(function () {
/*global adventurejs A*/
/**
* @augments {adventurejs.Verb}
* @class dip
* @ajsnode game.dictionary.verbs.dip
* @ajsconstruct MyGame.createVerb({ "name": "dip", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading ManipulationVerbs
* @summary Verb meaning dip one asset into another.
* @tutorial Scripting_VerbSubscriptions
* @tutorial Verbs_VerbAnatomy
* @tutorial Verbs_VerbProcess
* @tutorial Verbs_ModifyVerbs
* @tutorial Verbs_WriteVerbs
* @classdesc
* <pre class="display border outline">
* <span class="input">> dip doughnut in coffee</span>
* You dip the doughnut in the cup of coffee.
* </pre>
* <p>
* <strong>Dip</strong> one {@link adventurejs.Tangible|Tangible}
* {@link adventurejs.Asset|Asset} in another.
* Requires that the Asset to be dipped has
* <code>asset.dov.dip.enabled</code>
* set to true, and that the Asset to be dipped in has
* <code>asset.iov.dip.enabled</code>
* set to true.
* </p>
* @ajsverbreactions
* @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
*/
A.Preverbs.dip = {
name: "dip" /* @todo handle 'in' via prep */,
prettyname: "dip",
past_tense: "dipped",
synonyms: ["dip", "dunk"],
// verb_noun_prep_noun: ["dip in", "dunk in"],
gerund: "dipping",
/**
* @ajsverbstructures
* @memberof hit
*/
accepts_structures: ["verb noun", "verb noun preposition noun"],
/**
* @memberof dip
* @ajsverbphrase
* phrase1:
* {
* accepts_noun:true,
* requires_noun: true,
* noun_must_be:
* {
* known: true,
* tangible: true,
* present: true,
* reachable: true,
* visible: true,
* },
* },
*/
phrase1: {
accepts_noun: true,
requires_noun: true,
noun_must_be: {
known: true,
tangible: true,
present: true,
reachable: true,
visible: true,
},
},
/**
* @memberof dip
* @ajsverbphrase
* phrase2:
* {
* accepts_noun: true,
* requires_noun: true,
* noun_must_be:
* {
* matter: true,
* present: true,
* reachable: true,
* visible: true,
* },
* accepts_preposition: true,
* requires_preposition: true,
* accepts_these_prepositions: [ 'in' ],
* },
*/
phrase2: {
accepts_noun: true,
requires_noun: true,
noun_must_be: {
matter: true,
present: true,
reachable: true,
visible: true,
},
accepts_preposition: true,
requires_preposition: true,
accepts_these_prepositions: ["in"],
},
/**
* @memberof dip
* @ajsverbparams
* with_params: {},
*/
with_params: {},
doTry: function () {
var input = this.game.getInput();
var verb_phrase = input.verb_phrase;
var direct_object = input.getAsset(1);
var indirect_object = input.getAsset(2);
var indirect_preposition = input.getPreposition(2);
var indirect_substance = input.getSubstance(2);
var indirect_container;
var msg = "";
var containers, container;
var aspect;
if (verb_phrase === "dip in" || verb_phrase === "dunk in") {
//
}
if (indirect_substance) {
indirect_container = indirect_object;
indirect_object = indirect_substance;
}
if (!direct_object.isDOV(this.name)) {
this.game.debug(
`D1840 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.enabled is false `
);
msg += `$(We) can't ${this.name} ${direct_object.articlename}. `;
this.handleFailure(msg);
return null;
}
// single use direct object?
if (
direct_object.allowVerbOnce(this.name, "dov") &&
direct_object.didVerb(this.name, "dov")
) {
this.game.debug(
`D2123 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.once and ${direct_object.id}.did.${this.name}.directly `
);
msg += `$(We) can't ${this.name} ${direct_object.articlename} again. `;
this.handleFailure(msg);
return false;
}
// sentence structure: verb noun
if (input.hasStructure("verb noun")) {
// can verb act without an indirect object?
if (direct_object.allowVerbWithNothing(this.name, "dov")) {
return true;
}
}
// sentence structure: verb noun preposition noun
if (input.hasStructure("verb noun preposition noun")) {
// can indirect object be used?
if (!indirect_object.isIOV(this.name)) {
this.game.debug(
`D2124 | ${this.name}.js | ${indirect_object.id}.iov.${this.name}.enabled is false `
);
msg += `$(We) can't ${this.name} anything ${indirect_preposition} ${indirect_object.articlename}. `;
this.handleFailure(msg);
return false;
}
// single use indirect object?
if (
indirect_object.allowVerbOnce(this.name, "iov") &&
indirect_object.iDidVerb(this.name, "iov")
) {
this.game.debug(
`D2125 | ${this.name}.js | ${indirect_object.id}.iov.${
this.name
}.once and ${indirect_object.id}.did.${this.name}.indirectly is ${
indirect_object.did[this.name].indirectly
} `
);
msg += `$(We've) already ${this.past_tense} into ${indirect_object.articlename} enough. `;
this.handleFailure(msg);
return null;
}
}
// sentence structure: verb noun preposition noun
if (
input.hasStructure("verb noun preposition noun") &&
indirect_object.hasClass("Tangible")
) {
// check locations for substances
// aspect probably always going to be "in"
// but we've made it possible to store substances
// in any aspect, so we gotta check
aspect = indirect_object.getVesselPreposition();
if (aspect == "in" && indirect_object.is.closed) {
this.game.debug(
`D1842 | ${this.name}.js | ${indirect_object.id}.is.closed`
);
msg += `${indirect_object.Articlename_is} closed. `;
this.handleFailure(msg);
return null;
}
}
// sentence structure: verb noun preposition noun
if (
input.hasStructure("verb noun preposition noun") &&
indirect_object.hasClass("Substance")
) {
}
return true;
},
doSuccess: function () {
var input = this.game.getInput();
var verb_phrase = input.verb_phrase;
var direct_object = input.getAsset(1);
var direct_preposition = input.getPreposition(1);
var indirect_object = input.getAsset(2);
var indirect_container; // = input.getContainerAsset(2) || indirect_object;
var indirect_preposition = input.getPreposition(2);
var indirect_substance = input.getSubstance(2);
var indirect_vessel;
var msg = "";
var dampened = false;
var results;
if (!indirect_substance && indirect_object.containsAnySubstance()) {
indirect_substance = indirect_object.getVessel().getSubstance();
}
if (indirect_substance) {
indirect_container = indirect_object;
indirect_object = indirect_substance;
}
if (indirect_container) {
indirect_vessel = indirect_container.getVesselAt(
indirect_container.getVesselPreposition()
);
}
// apply state changes
if (
indirect_vessel?.substance_id &&
indirect_vessel.getSubstance().hasClass("Liquid") &&
direct_object.is.absorbent &&
direct_object.absorption_quantity &&
!direct_object.is.damp
) {
let newvol =
indirect_vessel.getVolume() - direct_object.absorption_quantity;
indirect_vessel.setVolume(newvol);
direct_object.is.damp = true;
dampened = true;
results = direct_object.onMoistenThisWithThat(
indirect_vessel.getSubstance()
);
if ("undefined" !== typeof results) return results;
}
// compose output
msg +=
`$(We) ${this.name}` +
`${direct_preposition ? " " + direct_preposition : ""}` +
`${direct_object ? " " + direct_object.articlename : ""}` +
`${indirect_preposition ? " " + indirect_preposition : ""}` +
`${indirect_container ? " " + indirect_container.articlename : ""}` +
`. ` +
`${dampened ? direct_object.Articlename + " comes away damp. " : ""}`;
// print output
return this.handleSuccess(msg, direct_object);
},
};
})(); // dip