// catch.js
(function () {
/*global adventurejs A*/
/**
* @augments {adventurejs.Verb}
* @class catch
* @ajsnode game.dictionary.verbs.catch
* @ajsconstruct MyGame.createVerb({ "name": "catch", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading ManipulationVerbs
* @summary Verb meaning catch a tangible asset.
* @ajssynonyms catch
* @tutorial Scripting_VerbSubscriptions
* @tutorial Verbs_VerbAnatomy
* @tutorial Verbs_VerbProcess
* @tutorial Verbs_ModifyVerbs
* @tutorial Verbs_WriteVerbs
* @classdesc
* <pre class="display border outline">
* <span class="input">> catch Faberge egg</span>
* You catch the Faberge egg. Whew!
* </pre>
* <p>
* Catch a {@link adventurejs.Tangible|Tangible}
* {@link adventurejs.Asset|Asset}. Asset must have
* asset.dov.catch.enabled
* set to true. There's no particular
* code to handle catching, so any special results will need
* to be custom coded through a method such as setting a
* verb override for the Asset. To learn about verb hooks,
* see <a href="/doc/Scripting_VerbPhases.html">Verb Phases</a>.
* </p>
* @ajsverbreactions doRemoveThisFromThat, doRemoveThatFromThis, doMoveThisToThat, doMoveThatToThis
* @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
*/
A.Preverbs.catch = {
name: "catch",
prettyname: "catch",
past_tense: "caught",
synonyms: ["catch"],
state: "caught",
gerund: "catching",
/**
* @ajsverbstructures
* @memberof catch
*/
accepts_structures: ["verb noun", "verb noun preposition noun"],
/**
* @memberof catch
* @ajsverbphrase
* phrase1:
* {
* accepts_noun:true,
* requires_noun:true,
* noun_must_be:
* {
* known: true,
* tangible: true,
* present: true,
* reachable: true,
* },
* },
*/
phrase1: {
accepts_noun: true,
requires_noun: true,
noun_must_be: {
known: true,
tangible: true,
present: true,
reachable: true,
},
},
/**
* @memberof catch
* @ajsverbphrase
* phrase2:
* {
* accepts_noun: true,
* accepts_preposition: true,
* requires_preposition: true,
* accepts_these_prepositions: ["with"],
* noun_must_be:
* {
* in_inventory: true,
* known: true,
* },
* },
*/
phrase2: {
accepts_noun: true,
accepts_preposition: true,
requires_preposition: true,
accepts_these_prepositions: ["with"],
noun_must_be: {
in_inventory: true,
known: true,
},
},
/**
* @memberof catch
* @ajsverbparams
* with_params: {},
*/
with_params: {},
doTry: function () {
var input = this.game.getInput();
var verb_phrase = input.verb_phrase;
var direct_object = input.getAsset(1);
var indirect_object = input.getAsset(2);
var indirect_preposition = input.getPreposition(2);
var indirect_inferred;
var player = this.game.getPlayer();
var results;
var msg = "";
// sentence structure: verb
if (input.hasStructure("verb")) {
}
// sentence structure: verb noun
if (input.hasStructure("verb noun")) {
} // verb noun
if (!direct_object.isDOV(this.name)) {
this.game.debug(
`D1770 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.enabled is false `
);
msg += `$(We) can't ${this.name} ${direct_object.articlename}. `;
this.handleFailure(msg);
return null;
}
// sentence structure: verb noun
if (input.hasStructure("verb noun")) {
// indirect object required?
if (direct_object.allowVerbWithNothing(this.name, "dov")) {
return true;
}
// indirect objects available?
if (!direct_object.hasIndirectObjects(this.name)) {
this.game.debug(
`D1094 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.with_nothing is false `
);
msg += `$(We) don't know of a way to ${this.name} ${direct_object.articlename}. `;
this.handleFailure(msg);
return false;
}
// infer indirect object?
results = this.tryToInferIndirectObject({
direct_object: direct_object,
context: player,
handle_input: true,
});
if (results.prompt) {
this.game.debug(`D1095 | ${this.name}.js | soft prompt for noun2 `);
msg += `What would $(we) like to ${this.name} ${direct_object.articlename} with? `;
this.handleFailure(msg);
return false;
} else if (results.success) {
indirect_object = results.indirect_object;
indirect_preposition = "with";
indirect_inferred = true;
input.setAsset(2, indirect_object);
input.setPreposition(2, indirect_preposition);
input.setStructure("verb noun preposition noun");
this.game.printInferred(
`${indirect_preposition} ${indirect_object.articlename}`
);
}
} // verb noun
// sentence structure: verb noun preposition noun
if (input.hasStructure("verb noun preposition noun")) {
// works with any indirect object?
if (direct_object.allowVerbWithAnything(this.name, "dov")) {
return true;
}
// indirect object not required?
if (direct_object.allowVerbWithNothing(this.name, "dov")) {
this.game.debug(
`D1771 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.with_nothing `
);
msg += `$(We) can't ${this.name} ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
this.handleFailure(msg);
return null;
}
// indirect object usable with direct object?
if (
!direct_object.allowVerbWithAsset(this.name, indirect_object, "dov")
) {
this.game.debug(
`D1792 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.with_assets/with_classes does not include ${indirect_object.id} `
);
msg += `$(We) can't ${this.name} ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
this.handleFailure(msg);
return null;
}
// can indirect object be used?
if (!indirect_object.isIOV(this.name)) {
this.game.debug(
`D1898 | ${this.name}.js | ${indirect_object.id}.iov.${this.name}.enabled is false `
);
msg += `$(We) can't ${this.name} anything ${indirect_preposition} ${indirect_object.articlename}. `;
this.handleFailure(msg);
return false;
}
// single use indirect object?
if (
indirect_object.allowVerbOnce(this.name, "iov") &&
indirect_object.iDidVerb(this.name, "iov")
) {
this.game.debug(
`D1805 | ${this.name}.js | ${indirect_object.id}.iov.${
this.name
}.once and ${indirect_object.id}.did.${this.name}.indirectly is ${
indirect_object.did[this.name].indirectly
} `
);
msg += `${indirect_object.Articlename} has already been used to ${this.name} something. `;
this.handleFailure(msg);
return null;
}
} // verb noun preposition noun
return true;
},
doSuccess: function () {
var input = this.game.getInput();
var verb_phrase = input.verb_phrase;
var direct_object = input.getAsset(1);
var direct_preposition = input.getPreposition(1);
var indirect_object = input.getAsset(2);
var indirect_preposition = input.getPreposition(2);
var player = this.game.getPlayer();
var results;
var msg = "";
// move direct object from parent
results = direct_object.moveFrom(direct_object.getPlaceAsset());
if ("undefined" !== typeof results) return results;
// move direct object to player
results = direct_object.moveTo("in", player);
if ("undefined" !== typeof results) return results;
// apply state changes
// none
// compose output
msg +=
`$(We) ${this.name}` +
`${direct_preposition ? " " + direct_preposition : ""}` +
`${direct_object ? " " + direct_object.articlename : ""}` +
`${indirect_preposition ? " " + indirect_preposition : ""}` +
`${indirect_object ? " " + indirect_object.articlename : ""}` +
`. `;
// print output
return this.handleSuccess(msg, direct_object);
},
};
})(); // catch