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// ask.js

(function () {
  /*global adventurejs A*/

  /**
   * @augments {adventurejs.Verb}
   * @class ask
   * @ajsnode game.dictionary.verbs.ask
   * @ajsconstruct MyGame.createVerb({ "name": "ask", [...] });
   * @ajsconstructedby adventurejs.Dictionary#createVerb
   * @hideconstructor
   * @ajsinstanceof Verb
   * @ajsnavheading Conversation Verbs
   * @summary Verb meaning ask something of a character.
   * @tutorial Scripting_VerbSubscriptions
   * @tutorial Verbs_VerbAnatomy
   * @tutorial Verbs_VerbProcess
   * @tutorial Verbs_ModifyVerbs
   * @tutorial Verbs_WriteVerbs
   * @classdesc
   * <pre class="display border outline">
   * <span class="input">&gt; ask large duck about crackers</span>
   * The large duck shrugs guiltily, snorting cracker crumbs from its beak.
   * </pre>
   * <p>
   * <strong>Ask {@link adventurejs.NPC|NPC} about thing</strong>.
   * A useful return requires that the NPC be programmed with
   * "knowledge" of the thing through a method such as a verb override.
   * To learn about verb hooks,
   * see <a href="/doc/Scripting_VerbPhases.html">Verb Phases</a>.
   * </p>
   * @ajsverbreactions
   * @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
   * @todo logic if player inputs "ask about thing" without noun
   * @todo most everything, this is a stub
   */
  A.Preverbs.ask = {
    name: "ask",
    prettyname: "ask about",
    synonyms: ["ask about"],
    //verb_prep_noun: ["ask about"], // ask about thing
    //verb_noun_prep_noun: ["ask about"], // ask person about thing
    gerund: "asking",

    /**
     * @memberof ask
     * @ajsverbphrase
     * phrase1:{
     *   accepts_noun: true,
     *   noun_must_be:
     *   {
     *     known: true,
     *     present: true,
     *   },
     * },
     */
    phrase1: {
      accepts_noun: true,
      noun_must_be: {
        known: true,
        present: true,
      },
    },

    /**
     * @memberof ask
     * @ajsverbphrase
     * phrase2:{
     *   accepts_noun: true,
     *   noun_must_be:
     *   {
     *     known: true,
     *   },
     * },
     */
    phrase2: {
      accepts_noun: true,
      noun_must_be: {
        known: true,
      },
    },

    /**
     * @memberof ask
     * @ajsverbparams
     * with_params: {},
     */
    with_params: {},

    doTry: function () {
      var input = this.game.getInput();
      var verb_phrase = input.verb_phrase;
      var direct_object = input.getAsset(1);
      var indirect_object = input.getAsset(2);
      var output_class = input.output_class;
      var msg = "";

      if (verb_phrase === "ask about") {
        //
      }

      // can't talk to non-characters
      if (!(direct_object instanceof adventurejs.Character)) {
        this.game.debug(
          `D1231 | ${this.name}.js | ${direct_object.id} is not class Character`
        );
        msg += `${direct_object.Articlename} doesn't answer. `;
        this.handleFailure(msg);
        return null;
      }

      return true;
    },

    doSuccess: function () {
      this.game.debug(`D1232 | ${this.name}.js | print success`);

      var input = this.game.getInput();
      var verb_phrase = input.verb_phrase;
      var direct_object = input.getAsset(1);
      var indirect_object = input.getAsset(2);
      var output_class = input.output_class;
      var msg = "";

      // ask x about y
      msg += `$(We) ask ${direct_object.articlename} about ${indirect_object.articlename}. `;

      // @TODO transfer of knowledge

      return this.handleSuccess(msg, direct_object);
    },
  };
})(); // ask