// enter.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @augments {adventurejs.Verb}
* @class enter
* @ajsnode game.dictionary.verbs.enter
* @ajsconstruct MyGame.createVerb({ "name": "enter", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading DirectionVerbs
* @summary Verb meaning enter specified asset, or travel in.
* @ajssynonyms enter, in
* @tutorial Scripting_VerbSubscriptions
* @tutorial Verbs_VerbAnatomy
* @tutorial Verbs_VerbProcess
* @tutorial Verbs_ModifyVerbs
* @tutorial Verbs_WriteVerbs
* @classdesc
* <pre class="display border outline">
* <span class="input">> enter</span>
* You enter the bathysphere, which drops prematurely, spins,
* and fills with water, causing you to drown.
* </pre>
* <p>
* Direction verb: <strong>enter</strong>.
* To learn about {@link adventurejs.Exit|Exits},
* see <a href="/doc/GetStarted_CreateAnExit.html">Create an Exit</a>.
* </p>
* @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
*/
A.Preverbs.enter = {
name: "enter",
past_tense: "entered",
synonyms: ["enter", "in"],
is_direction: true,
type: { direction: true },
/**
* @ajsverbstructures
* @memberof enter
*/
accepts_structures: ["verb", "verb noun"],
/**
* @memberof enter
* @ajsverbphrase
* phrase1:
* {
* accepts_noun:true,
* noun_must_be:
* {
* tangible: true,
* known: true,
* present: true,
* visible: true,
* },
* },
*/
phrase1: {
accepts_noun: true,
noun_must_be: {
tangible: true,
known: true,
present: true,
visible: true,
},
},
/**
* @memberof enter
* @ajsverbparams
* with_params: {},
*/
with_params: {},
doTry: function () {
var input = this.game.getInput();
var direct_object = input.getAsset(1);
if (direct_object) {
input.setPreposition(1, "in");
input.setStructure("verb preposition noun");
this.game.dictionary.doVerb("go");
return null;
}
return true;
},
doSuccess: function () {
var input = this.game.getInput();
this.game.tryTravel(this.name);
return true;
},
};
})();